结构与参数中数据对齐方式的差异? [英] Difference in data alignment in struct vs parameter?
问题描述
给出以下代码:
typedef struct tagRECT {
int left;
int top;
int right;
int bottom;
} RECT;
extern int Func(RECT *a, int b, char *c, int d, char e, long f, int g, int h, int i, int j);
int main() {
}
void gui() {
RECT x = {4, 5, 6, 7};
Func(&x, 1, 0, 3, 4, 5, 6, 7, 8, 9);
}
这大概是在Linux上由程序集生成的gcc x86_64(我使用了编译器资源管理器).
This is the assembly generated gcc x86_64 presumably on linux (I used compiler explorer).
main:
mov eax, 0
ret
gui:
push rbp
mov rbp, rsp
sub rsp, 16
; RECT x assignment
mov DWORD PTR [rbp-16], 4
mov DWORD PTR [rbp-12], 5
mov DWORD PTR [rbp-8], 6
mov DWORD PTR [rbp-4], 7
; parameters
lea rax, [rbp-16]
push 9
push 8
push 7
push 6
mov r9d, 5
mov r8d, 4
mov ecx, 3
mov edx, 0
mov esi, 1
mov rdi, rax
call Func
add rsp, 32
nop
leave
ret
可以看出,结构中的int
对齐了4个字节.但是函数的最后4个参数,所有int
都被push
d到堆栈中,这意味着它们被对齐了8个字节.为什么会有这种不一致?
It can be seen that the int
in the struct are aligned by 4 bytes. But the last 4 parameters to the function, all int
are push
d to the stack which means they were aligned by 8 bytes. Why this inconsistency?
推荐答案
在x86-64调用约定(如您使用的x86-64 System V调用约定)中,堆栈插槽为8个字节,因为32位push/pop是不可能,并使其更容易保持16字节对齐.请参阅是UNIX&的调用约定在i386和x86-64上的Linux系统调用(它还涵盖了函数调用约定以及系统调用约定.
stack slots are 8 bytes in x86-64 calling conventions like the x86-64 System V calling convention you're using, because 32-bit push/pop is impossible, and to make it easier to keep it 16-byte aligned. See What are the calling conventions for UNIX & Linux system calls on i386 and x86-64 (it also covers function-calling conventions, as well as system-calling conventions. Where is the x86-64 System V ABI documented?.
mov
可以正常工作,因此将4个字节作为堆栈args的最小单位是一种有效的设计. (与x86-16(其中SP相对寻址模式是不可能的)不同). 但是除非您引入填充规则,否则您可能会错位8字节的args.因此,给每个arg至少8字节的对齐可能是动机的一部分. (尽管有填充规则来保证__m128
args具有16字节的对齐方式,而__m256
具有32字节的对齐方式,等等.而且大概也适用于诸如struct { alignas(64) char b[256]; };
的过度对齐的结构.
mov
works just fine, though, so it would have been a valid design to make 4 bytes the minimum unit for stack args. (Unlike x86-16 where SP-relative addressing modes were impossible). But unless you introduce padding rules, then you could have misaligned 8-byte args. So giving every arg at least 8-byte alignment was probably part of the motivation. (Although there are padding rules to guarantee that __m128
args have 16-byte alignment, and __m256
have 32-byte, etc. And presumably also for over-aligned structs, like struct { alignas(64) char b[256]; };
.
对于没有原型的函数,只有4字节的插槽会更容易中断,并且可能会使可变参数的函数更复杂,但是x86-64 System V已经按堆栈上的值传递了较大的对象,因此堆栈arg可能占用多个对象8字节的堆栈插槽".
Only 4-byte slots would break more easily for functions without prototypes, and maybe make variadic functions more complex, but x86-64 System V already passes larger objects by value on the stack, so a stack arg may take more than one 8-byte "stack slot".
(与Windows x64通过隐藏引用传递的方式不同,因此每个arg恰好是一个堆栈槽.它甚至保留32字节的影子空间,因此可变参数函数可以将其寄存器args溢出到影子空间中并创建所有args.)
(Unlike Windows x64 which passes by hidden reference so every arg is exactly one stack slot. It even reserves 32 bytes of shadow space so a variadic function can spill its register args into the shadow space and create a full array of all the args.)
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