如何开始在OS X上使用FSharp(F#)? [英] How to get started using FSharp (F#) on OS X?

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问题描述

我知道,单存在,但就在最近,微软发布(我认为)的Windows以外的平台<支持href="http://news.microsoft.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform-adds-new-development-capabilities-with-visual-studio-2015-net-2015-and-visual-studio-online/"相对=nofollow> [来源] 。如果我要开始使用FSharp在我的OS X光机,我将如何开始?是,即使可能吗?

I know that mono exists, but just recently Microsoft released (I think) support for platforms other than windows [source]. If I wanted to start using FSharp on my OS X machine, how would I get started? Is that even possible yet?

推荐答案

目前,单是要走的路 - 如果你下载单和Xamarin工作室,你会得到一个pretty的良好环境做F#在Mac 。请参阅 F#对F#基础的Mac页面

At the moment, mono is the way to go - if you download mono and Xamarin Studio, you get a pretty good environment for doing F# on Mac. See the F# on Mac page on F# Foundation.

事实上,微软是开放式的采购.NET并使其在Mac上可用的也将是巨大的在较长时期内 - 它已经帮助单(因为他们更换他们的一些图书馆与开源版本的微软的)它只是提供了额外的保证,F#将工作的伟大的Mac和其他平台。但此刻,这是相当早 - 和单已经pretty的高品质的执行运行时

The fact that Microsoft is open-sourcing .NET and making it available on Mac too will be great in the longer term - it is already helping mono (because they replaced some of their libraries with the open-sourced versions from Microsoft) and it just gives additional guarantee that F# will work great on Mac and other platforms. But at the moment, this is quite early - and mono is already pretty high quality implementation of the runtime.

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