块完成后仅返回 [英] After BLOCK Completed only Return
本文介绍了块完成后仅返回的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想知道什么是用于使以下代码按顺序工作的解决方案.
May I know is what are the solution to use in order to make the following code working in order.
- (CGFloat)getRowImageHeight
{
CGFloat defaultHeight = 300.f;
__block CGFloat height = defaultHeight;
[self configureImageTVCell:self.itemImageTVCell
block:^(UIImage *image, BOOL succeeded) {
if( succeeded )
height = image.size.height;
}];
return height;
}
我希望BLOCK在返回高度之前先完成,这是因为我想从BLOCK完成后获取最新高度.
I would expect the BLOCK to complete first before the return height, it is because I wanted to get the latest height from the completion of BLOCK.
我已经尝试过使用 dispatch_semaphore_t 来解决一些问题,但这会导致模拟器实际挂起的死锁.
I've tried a few solution by using dispatch_semaphore_t, but it causes deadlock where the simulator actually hang.
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
[self configureImageTVCell:self.itemImageTVCell
block:^(UIImage *image, BOOL succeeded) {
if( succeeded )
height = image.size.height;
dispatch_semaphore_signal(semaphore);
}];
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
为此已经不合时宜了,确实需要帮助.
Running out of idea for this already, need help indeed.
推荐答案
好的方法是这样的:
- (void)getRowImageHeightWithCompletionBlock:(void(^)(CGFloat height))completion {
CGFloat defaultHeight = 300.f;
[self configureImageTVCell:self.itemImageTVCell block:^(UIImage *image, BOOL succeeded) {
if(succeeded && completion) {
completion(image.size.height);
}
}];
}
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