Mac OS,控制台应用程序. performSelector:withObject:afterDelay:不起作用吗? [英] Mac OS, console application. performSelector:withObject:afterDelay: doesn't work?

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问题描述

我在其中创建了一个简单的单例并运行方法:

I created a simple singleton and run method in it:

- (void)run {

    static int times = 0;
    NSLog(@"times = %d", times++);

    [self performSelector:@selector(run) withObject:nil afterDelay:MIN_DELAY];
}

但是它不能正常工作.它只能执行一次.

But it doesn't work properly. It is executed only once.

但是,如果我将performSelector:withObject:afterDelay:替换为performSelector:,那么它将被调用很多次(但我需要在两次调用之间延迟).

But if I replace performSelector:withObject:afterDelay: with performSelector: then it will be called a lot of times (but I need a delay between calls).

那么为什么方法performSelector:withObject:afterDelay:不起作用?我可以完全使用这种方法吗?

So why method performSelector:withObject:afterDelay: doesn't work? And can I use this method at all?

推荐答案

来自文档:

此方法向其当前上下文的运行循环进行注册,并依赖于定期运行的运行循环才能正确执行.

This method registers with the runloop of its current context, and depends on that runloop being run on a regular basis to perform correctly.

您没有运行循环.实际上,此方法无法为您正确执行.

You have no runloop. Ipso facto, this method does not perform correctly for you.

(创建和启动运行循环是调用UIApplicationMain的工作之一,但是当然您永远不会调用它.)

(Creating and starting a runloop is one of the things that calling UIApplicationMain does, but of course you are never calling it.)

这篇关于Mac OS,控制台应用程序. performSelector:withObject:afterDelay:不起作用吗?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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