OpenGL:如何从源文件编译glew32.dll [英] OpenGL: How to compile glew32.dll from source file
问题描述
我从 http://glew.sourceforge.net/下载了glew源文件. 在自述文件中,它说我应该使用\ build \ vc6.0 \ glew.dsw来编译DLL. 但是在VS 2010中打开它之后,有四个项目. 当我编译它们时,其中2个无法编译.
I download the glew source file from http://glew.sourceforge.net/. In the readme file, it says I should use \build\vc6.0\glew.dsw to comple the DLL. But there are four projects after I open it in VS 2010. When I compile them, 2 of them failed to compile.
谢谢.
推荐答案
只是一个猜测,但是通过标记文件夹的方式,它可能意味着可以使用Visual Studio 6附带的Visual C ++ 6.0进行编译.快速尝试,并在该IDE下毫无问题地构建.当然,我不相信微软会再提供该产品.如果要自己构建它,则可能必须将代码库升级到Visual C ++ 2010.
Just a guess but by the way that folder is labelled, it's probably meant to compile using Visual C++ 6.0, which came with Visual Studio 6. I just gave it a quick try and built without problems under that IDE. Of course, I don't believe Microsoft offers that product anymore. If you want to build it yourself, you'll probably have to upgrade the code base to Visual C++ 2010.
这篇关于OpenGL:如何从源文件编译glew32.dll的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!