glutBitmapString什么都不显示 [英] glutBitmapString shows nothing
问题描述
我将使用freeglut函数glutBitmapString在屏幕上显示FPS,但它什么也没有显示.这是我的代码.有谁能弄清楚问题出在哪里?
I'm going to show FPS on the screen with the freeglut function glutBitmapString,but it shows nothing. Here is my code. Is there anyone can figure where the problem is?
void PrintFPS()
{
frame++;
time=glutGet(GLUT_ELAPSED_TIME);
if (time - timebase > 100) {
cout << "FPS:\t"<<frame*1000.0/(time-timebase)<<endl;
char* out = new char[30];
sprintf(out,"FPS:%4.2f",frame*1000.0f/(time-timebase));
glColor3f(1.0f,1.0f,1.0f);
glRasterPos2f(20,20);
glutBitmapString(GLUT_BITMAP_TIMES_ROMAN_24,(unsigned char* )out);
timebase = time;
frame = 0;
}
}
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 0.5f };
GLfloat vYellow[] = {1.0f,1.0f,0.0f,1.0f};
shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vYellow);
//triangleBatch.Draw();
squareBatch.Draw();
PrintFPS();
glutSwapBuffers();
}
它应该在屏幕的左上方显示FPS
it supposed to show the FPS on the top left of the screen
推荐答案
glRasterPos
提供的位置被视为一个顶点,并由当前的模型视图和投影矩阵进行转换.在您的示例中,您将文本指定为(20,20)的位置,我想这应该是屏幕(视口,实际上)坐标.
The position that's provided by glRasterPos
is treated just like a vertex, and transformed by the current model-view and projection matrices. In you example, you specify the text to be position at (20,20), which I'm guessing is supposed to be screen (viewport, really) coordinates.
如果要渲染3D几何图形(尤其是透视投影),则文本可能会被剪切掉.但是,(至少)有两个简单的解决方案(以代码简单性的顺序呈现):
If it's the case that you're rendering 3D geometry, particularly with a perspective projection, your text may be clipped out. However, there are (at least) two simple solutions (presented in order of code simplicity):
-
使用
glWindowPos
函数之一代替glRasterPos
.此功能绕过了模型视图和投影的转换.
use one of the
glWindowPos
functions instead ofglRasterPos
. This function bypasses the model-view and projection transformations.
使用glMatrixMode
,glPushMatrix
和glPopMatrix
临时切换到窗口坐标进行渲染:
use glMatrixMode
, glPushMatrix
, and glPopMatrix
to temporarily switch to window coordinates for rendering:
// Switch to window coordinates to render
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
gluOrtho2D( 0, windowWidth, 0, windowHeight );
glRasterPos2i( 20, 20 ); // or wherever in window coordinates
glutBitmapString( ... );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
这篇关于glutBitmapString什么都不显示的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!