台式机上的OpenGL | ES [英] OpenGL|ES on a desktop PC
问题描述
我正在开发一个OpenGL项目,我想移植到支持OpenGL | ES的嵌入式系统上.
I'm working on a OpenGL project that I would like to port to embedded systems that support OpenGL|ES.
既然OpenGL | ES是OpenGL的子集,那么在嵌入式系统上编译我的OpenGL应用程序有多困难? (假设我的OpenGL代码在OpenGL | ES的范围内)
Since OpenGL|ES is a subset of OpenGL how hard would it be to compile my OpenGL application on an embedded system? (Assuming that my OpenGL code is in the limits of OpenGL|ES)
我想我想知道的是:是否可以用MACROS直接包装OpenGL调用以使其与OpenGL | ES API调用名称兼容?是否有我必须实现的特定于OpenGL | ES的调用?
I guess what I'm wondering is: is it possible to dircetly wrap my OpenGL calls with MACROS to make it compatible with OpenGL|ES API call names? Are there any calls specific to OpenGL|ES that I would have to implement?
推荐答案
总是有萨米·科斯蒂拉(Sami Kyostila)做了一些 查看全文