glGetString和glGetShaderInfoLog等函数使用什么编码 [英] What encoding is used by functions such as glGetString and glGetShaderInfoLog

查看:182
本文介绍了glGetString和glGetShaderInfoLog等函数使用什么编码的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

OpenGL具有一些返回字符串的函数,例如glGetStringglGetShaderInfoLog.这些使用哪种形式的文本编码?

OpenGL has a few functions like glGetString and glGetShaderInfoLog that return strings. What form of text encoding is used for these?

我假设,假设它们以GLchar*的形式返回,则返回值中包含的是ASCII编码的文本,但这是否在任何地方指定了?

I assume, given that they're returned as a GLchar*, that it is ASCII encoded text contained in the return value but is this specified anywhere?

第二个相关的问题是,诸如glShaderSourceglBindAttribLocation之类的功能需要什么样的文本编码. GLSL程序是否必须用ASCII编码或可以是UTF-8?

As a second and related point, what text encoding is expected by functions such as glShaderSource and glBindAttribLocation. Do GLSL programs have to be encoded in ASCII or can it be UTF-8?

推荐答案

OpenGL 4.3兼容性配置文件规范,第22.2节,第627页:

OpenGL 4.3 Compatibility Profile Specification, section 22.2, page 627:

字符串查询返回指向UTF-8编码,以空值结尾的静态字符串的指针,这些字符串描述了当前GL上下文的属性.

String queries return pointers to UTF-8 encoded, null-terminated static strings describing properties of the current GL context.

据我所知,规范中并未提及glGetShaderInfoLog()的编码.

As far as I can see the spec doesn't mention the encoding of glGetShaderInfoLog().

这篇关于glGetString和glGetShaderInfoLog等函数使用什么编码的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆