OpenGL填充多边形颜色“渗色". [英] OpenGL filled polygon color "bleeding"
问题描述
我正在尝试在openGL(Java)中绘制一个5角的星形形状,该形状既填充又概述了轮廓.我用来绘制的代码
I'm trying to draw a 5 pointed star shape in openGL (Java) that is both filled and outlined. The code i'm using to draw it
gl.glPushAttrib(GL.GL_ALL_ATTRIB_BITS);
try {
// set attributes for filling the shape
Color fillColor = Color.GREEN;
float[] rgb = fill.getRGBColorComponents(null);
gl.glColor4f(rgb[0], rgb[1], rgb[2], 1f);
gl.glEnable(GL.GL_POLYGON_SMOOTH);
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
gl.glCallList(this.glListId);
// set attributes for outlining the shape
gl.glEnable(GL.GL_LINE_SMOOTH);
Color outline = Color.RED;
float[] rgb = outline.getRGBColorComponents(null);
gl.glColor4f(rgb[0], rgb[1], rgb[2], 1f);
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
gl.glLineWidth(5);
gl.glCallList(this.glListId);
}
finally {
gl.glPopAttrib();
}
呼叫列表的创建如下:
gl.glNewList(this.glListId, GL.GL_COMPILE);
gl.glBegin(GL.GL_POLYGON);
for (int j = 0; j < xCoords.length; j++) {
// 2d polygon
gl.glVertex2d(xCoords[j], yCoords[j]);
}
gl.glEnd();
执行此操作时,星形轮廓会完美绘制,但填充颜色会在轮廓边缘外渗出(如果我绘制时没有轮廓,多边形看起来也不会很清晰).有什么想法吗?
When I do this, the outline of the star draws perfectly, but the fill color bleeds outside the edges of the outline (if I draw it without the outline, the polygon looks does not look crisp either). Any ideas why?
我添加了显示问题的屏幕截图
I added a screenshot showing the problem
谢谢, 杰夫
推荐答案
Depending on what you mean by "star shape", remember that GL_POLYGON
can only render convex polygons correctly:
GL_POLYGON
:
绘制单个凸多边形. 顶点1到N定义了这个 多边形.
Draws a single, convex polygon. Vertices 1 through N define this polygon.
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