MSVC OpenGL 1.2版在哪里找到? [英] MSVC OpenGL version 1.2 where to find?
问题描述
我需要为我的纹理设置一个钳到边缘"的环绕参数模式:
I need to set a "clamp-to-edge" wrap param mode to my texture:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
在面向Win32平台的Microsoft Visual Studio C ++应用程序中.
in my Microsoft Visual Studio C++ application targeting Win32 platform.
这不起作用:
错误C2065:"GL_CLAMP_TO_EDGE":未声明的标识符
error C2065: 'GL_CLAMP_TO_EDGE' : undeclared identifier
我了解原因:"C:\ Program Files(x86)\ Microsoft Visual Studio 8 \ VC \ PlatformSDK"包含OpenGL 1.1版,而GL_CLAMP_TO_EDGE
是在1.2版中引入的.
I understand the reason: "C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK" contains OpenGL version 1.1 whereas GL_CLAMP_TO_EDGE
was introduced in the version 1.2.
我试图将其定义为
#define GL_CLAMP_TO_EDGE 0x812F
但没有效果.
因此,我需要针对Windows的较新的(至少是1.2版)OpenGL库进行链接.我的问题是:我在哪里可以得到它?
So, I need to link against a newer (at least version 1.2) OpenGL library for Windows. My question is: where can I get it?
推荐答案
要访问OpenGL 1.2或更高版本,您需要使用扩展加载机制.建议您查看此问题或 GLEW 或 GLEE .这些会在运行时自动加载OpenGL扩展,以允许您使用现代的OpenGL功能.
To get access to OpenGL 1.2 or greater, you need to use the extension loading mechanism. I suggest you look at this question or this one, or tl:dr, look at GLEW or GLEE. These automatically load OpenGL extensions at runtime to allow you to use modern OpenGL functionality.
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