复制构造函数调用析构函数C ++ [英] Copy constructor calls destructor c++
问题描述
我有一个测试类来制作自己的字符串函数.复制析构函数有问题.
I have a test class of my to make my own string functions. I have a problem with the copy destructor.
我有2个字符串:s1和s2. 我将函数称为s3 = s1 + s2;
I have 2 strings: s1 and s2. I call the function s3 = s1 + s2;
它首先调用operator +函数,并在完成后调用析构函数.因此,operator =函数中的字符串对象为空.我该如何解决?
It first calls the operator+ function and when it's finished it calls the destructor. Because of this the string object in the operator= function is empty. How can I fix this?
析构函数:
String::~String() {
if (this->str)
delete[] str;
str = NULL;
len = 0;
}
复制构造函数:
String::String(const String& string) {
this->len = string.len;
if(string.str) {
this->str = new char[string.len+1];
strcpy(this->str,string.str);
} else {
this->str = 0;
}
}
operator=
:
String & String::operator= (const String& string) {
if(this == & string)
return *this;
delete [] str;
this->len = string.len;
if(string.str) {
this->str = new char[this->len];
strcpy(this->str,string.str);
} else {
this->str = 0;
}
return *this;
}
operator+
:
String& operator+(const String& string1 ,const String& string2)
{
String s;
s.len = string1.len + string2.len;
s.str = new char[string1.len + string2.len+1];
strcpy(s.str,string1.str);
strcat(s.str,string2.str);
return s;
}
推荐答案
operator+
不应通过引用返回局部变量.
operator+
should not return a local variable by reference.
将返回类型从operator+
更改为String
.即,签名:
Change the return type of operator+
to String
. Ie, make the signature:
String operator+( String const& lhs, String const& rhs )
您可能还想为您的String
类编写一个移动构造函数":String( String&& other )
如果您使用C ++ 11编写代码.
You probably also want to write a "move constructor" for your String
class: String( String&& other )
if you are writing your code in C++11.
一个简单的move构造函数:
A simple move constructor:
String::String( String&& other ): len(other.len), str(other.str) {
other.len = 0;
other.str = nullptr;
}
这不是必需的,因为在非平凡的优化级别下,编译器可能会清除" operator+
的return语句中的副本,但这仍然是很好的做法.
This isn't required, because the copy in the return statement of your operator+
will probably be "elided" by your compiler under non-trivial optimization levels, but still good practice.
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