带有参考类成员的赋值运算符 [英] Assignment operator with reference class member
问题描述
只要我以前的问题中出现了新问题,重载的赋值运算符会引起有关递归的警告,因此,我们有理由敦促我将其发布为新递归.我的类Player中有一个引用类成员,我想实现该类的复制构造函数和赋值运算符(=).我不得不提到目的是函数vector.erase的良好工作,因为没有它就我而言就不能正常工作.我使用向量:vector allPlayers;播放器类的成员是:
As long as new issues are growing out of my previous question Overloaded assignment operator causes warning about recursion, I was legitimately urged to post this as new one. I have a reference class member in my class Player and I want to implement the copy constructor and the assignment operator (=) of this class. I have to mention that the purpose is the fine working of the function vector.erase because without that it does not work properly as far as I am concerned. I use a vector: vector allPlayers; The members of the class Player are:
class Player
{
private:
int ID;
int pMoney;
int doubleIndicator;
int squarePosition;
Bank& bank;
string pName;
Square* capturedSquare;
multimap<string, PropertySquare*> squaresColBought;
multimap<string, House*> housesColBuilt;
}
如果要实现赋值运算符,是否必须避免将引用用作类成员?那地图成员呢?我最终应该如何实现赋值运算符?
Is it mandatory to avoid the use of reference as class member if I want to implement the assignment operator? What about the map members? How should I finally implement the assignment operator?
我不知道的另一个最重要的问题是,当我删除保存播放器的向量的迭代器时,指针类成员所指向的对象会发生什么.有帮助吗?
推荐答案
当您需要赋值运算符时,我将避免使用引用成员.如果您改用(智能)指针,则可以
I would refrain from using a reference member when you want an assignment operator. If you use a (smart) pointer instead, you can just do
Player &operator=(Player const &other)
{
bankPtr = other.bankPtr;
// copy other members
}
在当前情况下,bank = other.bank
将复制other.bank
的内容,而不是将this->bank
指向other.bank
引用的内容.
In the current situation, bank = other.bank
will copy the contents of other.bank
instead of pointing this->bank
to the contents referenced by other.bank
.
对于multimap
类型的成员,可以毫无问题地复制它们,但是请记住,您将获得键的深层"副本(因为它们的类型为string
),但是值的浅"指针副本,因此您最终会处于共享状态.您可能需要使用shared_ptr
作为值.
As for the multimap
-typed members, they can be copied without problems, but do keep in mind that you'll get a "deep" copy of the keys (since they're of type string
) but a "shallow" pointer copy of the values, so you end up with shared state. You might want to use shared_ptr
for the values.
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