如何绘制环绕圆形按钮的圆形矩形? [英] How to draw rounded rect that wraps around circular button?
本文介绍了如何绘制环绕圆形按钮的圆形矩形?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想使用贝塞尔曲线路径快速设计以下屏幕快照的曲线的突出显示部分.
I want to design the highlighted portion of curve of the below screen snapshot using bezier path in swift.
推荐答案
这只是一个三角函数,用于找出右下角该按钮周围的弧形,例如
It’s just a little trigonometry to figure out the arcs around that button in the bottom right hand corner, e.g.
func updatePath() {
let buttonCenter = CGPoint(x: bounds.maxX - circleRadius, y: bounds.maxY - circleRadius)
circleShapeLayer.path = UIBezierPath(arcCenter: buttonCenter, radius: circleRadius, startAngle: 0, endAngle: .pi * 2, clockwise: true).cgPath // red
let angle1 = acos((circleRadius - cornerRadius) / (circleRadius + spaceRadius + cornerRadius))
let angle2 = acos((circleRadius - bottomDistance - cornerRadius) / (circleRadius + spaceRadius + cornerRadius))
let arc1Center = CGPoint(x: bounds.maxX - cornerRadius,
y: buttonCenter.y - (circleRadius + cornerRadius + spaceRadius) * sin(angle1))
let path = UIBezierPath()
path.move(to: CGPoint(x: bounds.maxX, y: bounds.minY + cornerRadius))
path.addArc(withCenter: arc1Center, radius: cornerRadius, startAngle: 0, endAngle: .pi / 2 + (.pi / 2 - angle1), clockwise: true) // blue
path.addArc(withCenter: buttonCenter, radius: circleRadius + spaceRadius, startAngle: 2 * .pi - angle1, endAngle: .pi / 2 + angle2, clockwise: false) // green
let arc2Center = CGPoint(x: buttonCenter.x - (circleRadius + cornerRadius + spaceRadius) * sin(angle2), y: bounds.maxY - bottomDistance - cornerRadius)
path.addArc(withCenter: arc2Center, radius: cornerRadius, startAngle: -(.pi / 2 - angle2), endAngle: .pi / 2, clockwise: true) // yellow
path.addArc(withCenter: CGPoint(x: bounds.minX + cornerRadius, y: bounds.maxY - (bottomDistance + cornerRadius)), radius: cornerRadius, startAngle: .pi / 2, endAngle: .pi, clockwise: true) // cyan
path.addArc(withCenter: CGPoint(x: bounds.minX + cornerRadius, y: bounds.minY + cornerRadius), radius: cornerRadius, startAngle: .pi, endAngle: .pi * 3 / 2, clockwise: true) // white
path.addArc(withCenter: CGPoint(x: bounds.maxX - cornerRadius, y: bounds.minY + cornerRadius), radius: cornerRadius, startAngle: .pi * 3 / 2, endAngle: 2 * .pi, clockwise: true) // black
path.close()
backgroundShapeLayer.path = path.cgPath
}
屈服:
或者,如果您想匹配上述笔画,则在上面的代码中将其用颜色编码为注释:
Or, if you want to match the above strokes, here it is color coded to the comments in the code above:
例如:
@IBDesignable
class BackgroundView: UIView {
@IBInspectable var cornerRadius: CGFloat = 10 { didSet { setNeedsLayout() } }
@IBInspectable var spaceRadius: CGFloat = 10 { didSet { setNeedsLayout() } }
@IBInspectable var circleRadius: CGFloat = 50 { didSet { setNeedsLayout() } }
@IBInspectable var bottomDistance: CGFloat = 30 { didSet { setNeedsLayout() } }
private let backgroundShapeLayer: CAShapeLayer = {
let shapeLayer = CAShapeLayer()
shapeLayer.fillColor = UIColor.white.cgColor
shapeLayer.strokeColor = UIColor.clear.cgColor
return shapeLayer
}()
private let circleShapeLayer: CAShapeLayer = {
let shapeLayer = CAShapeLayer()
shapeLayer.fillColor = UIColor.white.cgColor
shapeLayer.strokeColor = UIColor.clear.cgColor
return shapeLayer
}()
override init(frame: CGRect = .zero) {
super.init(frame: frame)
configure()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
configure()
}
override func layoutSubviews() {
super.layoutSubviews()
updatePath()
}
}
private extension BackgroundView {
func configure() {
layer.addSublayer(circleShapeLayer)
layer.addSublayer(backgroundShapeLayer)
}
func updatePath() {
let buttonCenter = CGPoint(x: bounds.maxX - circleRadius, y: bounds.maxY - circleRadius)
circleShapeLayer.path = UIBezierPath(arcCenter: buttonCenter, radius: circleRadius, startAngle: 0, endAngle: .pi * 2, clockwise: true).cgPath
let angle1 = acos((circleRadius - cornerRadius) / (circleRadius + spaceRadius + cornerRadius))
let angle2 = acos((circleRadius - bottomDistance - cornerRadius) / (circleRadius + spaceRadius + cornerRadius))
let arc1Center = CGPoint(x: bounds.maxX - cornerRadius,
y: buttonCenter.y - (circleRadius + cornerRadius + spaceRadius) * sin(angle1))
let path = UIBezierPath()
path.move(to: CGPoint(x: bounds.maxX, y: bounds.minY + cornerRadius))
path.addArc(withCenter: arc1Center, radius: cornerRadius, startAngle: 0, endAngle: .pi / 2 + (.pi / 2 - angle1), clockwise: true)
path.addArc(withCenter: buttonCenter, radius: circleRadius + spaceRadius, startAngle: 2 * .pi - angle1, endAngle: .pi / 2 + angle2, clockwise: false)
let arc2Center = CGPoint(x: buttonCenter.x - (circleRadius + cornerRadius + spaceRadius) * sin(angle2), y: bounds.maxY - bottomDistance - cornerRadius)
path.addArc(withCenter: arc2Center, radius: cornerRadius, startAngle: -(.pi / 2 - angle2), endAngle: .pi / 2, clockwise: true)
path.addArc(withCenter: CGPoint(x: bounds.minX + cornerRadius, y: bounds.maxY - (bottomDistance + cornerRadius)), radius: cornerRadius, startAngle: .pi / 2, endAngle: .pi, clockwise: true)
path.addArc(withCenter: CGPoint(x: bounds.minX + cornerRadius, y: bounds.minY + cornerRadius), radius: cornerRadius, startAngle: .pi, endAngle: .pi * 3 / 2, clockwise: true)
path.addArc(withCenter: CGPoint(x: bounds.maxX - cornerRadius, y: bounds.minY + cornerRadius), radius: cornerRadius, startAngle: .pi * 3 / 2, endAngle: 2 * .pi, clockwise: true)
path.close()
backgroundShapeLayer.path = path.cgPath
}
}
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