如何在Phaser中将位图数据固定到相机? [英] How can I fix bitmapdata to the camera in Phaser?
问题描述
我在相位器中使用位图数据和摄像头时遇到了麻烦.
我正在将相机作为游戏的一部分进行移动,因为它是滚动游戏.我正在使用bitmapdata绘制运行状况栏,但它一直在屏幕外滚动. :/ 到目前为止,我已经尝试过:
•将fixedToCamera属性设置为true
•使用move属性将其与滚动一起移动
•制作精灵并将其作为子级添加到位图数据中,并将fixedToCamera属性设置为true
我将位图数据添加到sprite的代码:
bitmap = Game.make.bitmapData(800, 100)
bitmap.addToWorld(0, 0)
bitmapSprite = Game.add.sprite(0, 0)
bitmapSprite.addChild(bitmap)
我收到以下错误:
Uncaught TypeError: this.children[t].updateTransform is not a function
at i.Sprite.s.DisplayObjectContainer.updateTransform (phaser.min.js:3)
at i.World.s.DisplayObjectContainer.updateTransform (phaser.min.js:3)
at i.Stage.updateTransform (phaser.min.js:3)
at i.Game.updateLogic (phaser.min.js:3)
at i.Game.update (phaser.min.js:3)
at i.RequestAnimationFrame.updateRAF (phaser.min.js:3)
at window.requestAnimationFrame.forceSetTimeOut._onLoop (phaser.min.js:3)
尝试这样做:
bitmap = game.add.bitmapData(800, 100);
bitmapSprite = game.add.sprite(0, 0, bitmap);
bitmapSprite.fixedToCamera = true;
这是位图数据精灵的官方示例. >
I'm having some trouble with bitmapdata and the camera in Phaser.
I'm moving the camera as part of my game because it's a scrolling game. I'm using bitmapdata to draw a health bar, but it keeps scrolling offscreen. :/ So far I've tried:
• Setting the fixedToCamera property to true
• Using the move property to move it along with the scrolling
• Making a sprite and adding the bitmapdata to it as a child and setting the fixedToCamera property to true
My code for adding the bitmapdata to the sprite:
bitmap = Game.make.bitmapData(800, 100)
bitmap.addToWorld(0, 0)
bitmapSprite = Game.add.sprite(0, 0)
bitmapSprite.addChild(bitmap)
I get the following error:
Uncaught TypeError: this.children[t].updateTransform is not a function
at i.Sprite.s.DisplayObjectContainer.updateTransform (phaser.min.js:3)
at i.World.s.DisplayObjectContainer.updateTransform (phaser.min.js:3)
at i.Stage.updateTransform (phaser.min.js:3)
at i.Game.updateLogic (phaser.min.js:3)
at i.Game.update (phaser.min.js:3)
at i.RequestAnimationFrame.updateRAF (phaser.min.js:3)
at window.requestAnimationFrame.forceSetTimeOut._onLoop (phaser.min.js:3)
Try doing it like this:
bitmap = game.add.bitmapData(800, 100);
bitmapSprite = game.add.sprite(0, 0, bitmap);
bitmapSprite.fixedToCamera = true;
Here is the official example for bitmapdata sprites.
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