使用多个.js文件处理多个阶段 [英] Handling multiple Stages with multiple .js files
问题描述
所以基本上,我想创建一个平台游戏或迷宫游戏(是的,因为我仍在学习,这是非常基本的,反正不会有太多东西).
So basically, i want to create a platformer or labyrinth game(Yes, very basic since im still learning, there wont be much stuff anyway).
我想拥有多个.js文件,每个文件处理不同的任务,例如:
I want to have multiple .js files, each handling different tasks, for example:
- main.js-游戏菜单
- level1.js-游戏的第1级
- level2.js-游戏的第2级
- winlose.js-与游戏菜单类似,仅显示是输还是输(可能的重启->换回main.js)
到目前为止,我得到的是基本游戏(目前仍在main.js中)
What i got so far is the basic game(currently still in the main.js)
var mainState = {
preload: function() {
game.load.image("player", "assets/player.png");
game.load.image("wall", "assets/wall.png");
game.load.image("coin", "assets/coin.png");
game.load.image("enemy", "assets/lava.png");
},
create: function() {
game.stage.backgroundColor = "#3598db";
game.physics.startSystem(Phaser.Physics.ARCADE);
game.world.enableBody = true;
this.player = game.add.sprite(150, 50, "player");
this.walls = game.add.group();
this.coins = game.add.group();
this.enemies = game.add.group();
var level = [
"xxxxxxxxxxxxxxxx",
"x x x x x",
"x xxx xx xxx x",
"x xx xxx x x",
"x x xx x x",
"xx x x x xxx x",
"x x x! xx",
"xxxxxxxxxxxxxxxx",
]
for(var i = 0; i < level.length; i++) {
for(var j = 0; j < level[i].length; j++) {
if(level[i][j] == "x") {
var wall = game.add.sprite(50*j, 50*i, "wall");
this.walls.add(wall);
wall.body.immovable = true;
}
else if(level[i][j] == "o") {
var coin = game.add.sprite(50*j, 50*i, "coin");
this.coins.add(coin);
}
else if(level[i][j] == "!") {
var enemy = game.add.sprite(50*j, 50*i, "enemy");
this.enemies.add(enemy);
}
}
}
cursors = game.input.keyboard.createCursorKeys();
},
update: function() {
this.player.body.velocity.y = 0;
this.player.body.velocity.x = 0;
if (cursors.left.isDown) {
this.player.body.velocity.x = -200;
}
if (cursors.right.isDown) {
this.player.body.velocity.x = +200;
}
if (cursors.up.isDown) {
this.player.body.velocity.y = -200;
}
if (cursors.down.isDown) {
this.player.body.velocity.y = 200;
}
game.physics.arcade.collide(this.player, this.walls);
game.physics.arcade.overlap(this.player, this.coins, this.takeCoins, null, this);
game.physics.arcade.overlap(this.player, this.enemies, this.changeStage, null, this);
},
changeStage: function() {
game.state.start("main"); //Swap to Level 2
console.log("u win!");
},
};
var game = new Phaser.Game(800, 400);
game.state.add("main", mainState);
game.state.start("main");
在成为平台游戏者之前,当前已被编码为迷宫"风格的游戏,这就是为什么可能存在一些未使用的代码的原因. 现在,问题是,我不知道如何使用多个.js文件并在Phaser中更改阶段. 我希望我写的所有内容都是可以理解的,如果不能理解,请随时提出,我将尽力解释更多! :)
Currently coded into a "labyrinth" style game, before it was a platformer, thats why theres probably some unused code. Now, the problem is, i have no clue how to use multiple .js files and change stages within Phaser. I hope everything i've written is understandable, if not, feel free to ask and i'll try my best to explain more! :)
谢谢.
推荐答案
对于基于关卡的游戏,我不建议为每个关卡使用单独的.js文件.如果除了关卡布局之外,游戏中的每个状态都基本相同,并且大部分内容都具有相同的复制和粘贴代码,那么这不是一个好兆头.
For a level based game I wouldn't recommend using separate .js files for each level. If each state in your game is basically the same, except for the level layout, and large parts are the same copy&paste code then that's not a good sign.
一种更好的方法,您可以在单独的.js或.json文件中声明每个级别的级别布局和其他变量,如下所示:
A better way to do this, you could declare the level layout and other variables per level in a separate .js or .json file, so something like this:
var MyLevelData = [
{
title: "First level",
timelimit: 100,
layout: [
"xxxxxxxxxxxxxxxx",
"x x x x x",
"x xxx xx xxx x",
"x xx xxx x x",
"x x xx x x",
"xx x x x xxx x",
"x x x! xx",
"xxxxxxxxxxxxxxxx"
]
},
{
title: "The second challenge",
timelimit: 80,
layout: [
"etc.",
"etc."
]
}
]
然后您可以具有一个单独的levelstate.js
状态,并为级别nr添加一个变量.这种状态基本上是游戏的主要循环.
And then you can have one single levelstate.js
state, and add a variable for the level nr. This state is basically the main game loop.
var LevelState = {
levelindex: 0, // <- which level currently playing
create: function() {
var level = MyLevelData[this.levelindex].layout;
//etc.
您可以添加一个按钮以转到下一个级别,该按钮将调用类似此功能的
And you can add a button to go to the next level, which calls something like this function
ButtonNextLevel: function() {
this.levelindex++;
this.state.start('levelstate'); // just restart the same state
}
有关更多信息,请参见这篇文章在Phaser论坛上
For more info see this post on the Phaser forums
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