从任意角度的墙壁弹起一个球? [英] Bouncing a ball off a wall with arbitrary angle?
问题描述
我正在尝试让用户画出一个桨,然后他们可以用它来击球.但是,我似乎无法使球正确反弹,因为球速度的x和y分量未与墙对齐.我该如何解决?
I'm trying to let the user draw a paddle that they can then use to hit a ball. However, I cannot seem to get the ball to bounce correctly because the x and y components of the ball's velocity are not lined up with the wall. How can I get around this?
我尝试了Gareth Rees的建议此处,但显然我没有对向量没有足够的了解,以便能够遵循它.例如,我不知道您在向量中到底存储了什么-我知道这是一个带有方向的值,但是您是否存储了它之间的2个点,即坡度,角度?
I tried the advice given by Gareth Rees here, but apparently I don't know enough about vectors to be able to follow it. For example, I don't know what exactly you store in a vector - I know it's a value with direction, but do you store the 2 points it's between, the slope, the angle?
我真正需要的是在击球时给定壁的角度以及x和y的速度,以便随后找到新的x和y的速度.
What I really need is given the angle of the wall and the x and y velocities as the ball hits, to find the new x and y velocities afterwards.
推荐答案
加里斯·里斯(Gareth Rees)给出了正确的公式,但我发现了图片和解释
Gareth Rees got the formula correct, but I find the pictures and explanation here a little more clear. That is, the basic formula is:
Vnew = -2*(V dot N)*N + V
where
V = Incoming Velocity Vector
N = The Normal Vector of the wall
由于您不熟悉向量符号,因此需要了解以下公式:向量基本上是x,y对,因此V = (v.x, v.y)
和N = (n.x, n.y)
.最好用垂直于平面的法线来描述平面,即垂直于平面的单位长度的向量.然后是几个公式,b*V = (b*v.x, b*v.y)
; V dot N = v.x*n.x+v.y*n.y
,也就是说,它是一个标量;和A + B = (a.x+b.x, a.y+b.y)
.最后,要找到基于任意矢量的单位矢量,它是N = M/sqrt(M dot M)
.
Since you're not familiar with vector notation, here's what you need to know for this formula: Vectors are basically just x,y pairs, so V = (v.x, v.y)
and N = (n.x, n.y)
. Planes are best described by the normal to the plane, that is a vector of unit length that is perpendicular to the plane. Then a few formula, b*V = (b*v.x, b*v.y)
; V dot N = v.x*n.x+v.y*n.y
, that is, it's a scalar; and A + B = (a.x+b.x, a.y+b.y)
. Finally, to find a unit vector based on an arbitrary vector, it's N = M/sqrt(M dot M)
.
如果表面是弯曲的,则在接触点使用法线.
If the surface is curved, use the normal at the point of contact.
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