Unity LookAt 2d等效 [英] Unity LookAt 2d Equivalent
问题描述
我正在Unity 3D中自上而下地在2D透视图中创建一个坦克战斗2D游戏。
我的轴是X和Y(默认值),我正在尝试制造一种寻的导弹
I'm creating a tank fighting 2D game top-down in Unity 3D in the 2D perspective active. My axises are X and Y (defaulted) and I'm trying to create a homing missile
我的导弹代码是:
var enemyName :String; // which enemy does this shot seeks
private var target :GameObject;
var speed :float = 100;
private var timeToTarget:float;
function Start () {
timeToTarget = Mathf.Abs(speed);
if (timeToTarget<=0)
{
timeToTarget=150;
}
target = GameObject.Find(enemyName);
Destroy(this.gameObject, timeToDie);
myTransform = transform;
}
function Update ()
{
rorate2target();
follow();
}
function follow() //works fine
{
transform.Translate(0,0,speed*Time.deltaTime);
}
和
function rorate2target()
{
/*
var rot : Quaternion = Quaternion.LookRotation( target.position - transform.position, -Vector3.forward );
transform.rotation = rot;
*/
var rot : Quaternion = Quaternion.LookRotation( target.position - myTransform.position, -Vector3.forward );
myTransform.rotation = rot;
}
我尝试了两个选项, // 中的1 em>和一个没有。
我尝试过LookAt使其通过Z轴
以及
I tried both options, the 1 in the // and the one without. I tried LookAt that makes it rotate through the Z axis as well as stuff like
Quaternion rotation = Quaternion.LookRotation
(Target.transform.position - transform.position, transform.TransformDirection(Vector3.up));
transform.rotation = new Quaternion(0, 0, rotation.z, rotation.w);
没有帮助。我想让导弹做的是看它的飞行方向。
None helped. What I want the missile to do is to "look" at the direction of its flight.
推荐答案
有一些解释。 dph博客的不同方法
There are explanations of a few different ways to do this in the dph blog.
我认为最简单的版本是:
I think the simplest version is:
transform.LookAt(Vector3.forward,Vector3.Cross(Vector3.forward,direction));
或者您想在这种情况下使用它:
Or as you would want to use it in this instance:
transform.LookAt(Vector3.forward,Vector3.Cross(Vector3.forward,target.position - myTransform.position));
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