Unity:AddExplosionForce转换为2D [英] Unity: AddExplosionForce to 2D
问题描述
我想将我的脚本更改为2D c#脚本.我知道AddExplosionForce不是UnityEngine.Rigidbody2D的成员,所以我如何才能将其更改为2D脚本,并且仍然在所有方向上都施加相同的力.(基本上是相同的操作,但以2D进行)谢谢!这是我的脚本:
I want to change my script into a 2D c# script. I know that AddExplosionForce is not a member of UnityEngine.Rigidbody2D so how can I change this in to a 2D script and still have the same force applied fro all directions. (basically do the same but in 2D) Thank you! Here's my script:
# pragma strict
var explosionStrength : float = 100;
function OnCollisionEnter(_other: Collision)
{
if (_other.collider.gameObject.name == "Bouncy object")
_other.rigidbody.AddExplosionForce(explosionStrength, this.transform.position,5);
}
推荐答案
我不知道内置什么内容,但实际上很容易实现.这是使用扩展方法的示例:
There is nothing built in I know of, but it is actually quite easy to implement. Here is an example using extension method:
using UnityEngine;
public static class Rigidbody2DExt {
public static void AddExplosionForce(this Rigidbody2D rb, float explosionForce, Vector2 explosionPosition, float explosionRadius, float upwardsModifier = 0.0F, ForceMode2D mode = ForceMode2D.Force) {
var explosionDir = rb.position - explosionPosition;
var explosionDistance = explosionDir.magnitude;
// Normalize without computing magnitude again
if (upwardsModifier == 0)
explosionDir /= explosionDistance;
else {
// From Rigidbody.AddExplosionForce doc:
// If you pass a non-zero value for the upwardsModifier parameter, the direction
// will be modified by subtracting that value from the Y component of the centre point.
explosionDir.y += upwardsModifier;
explosionDir.Normalize();
}
rb.AddForce(Mathf.Lerp(0, explosionForce, (1 - explosionDistance)) * explosionDir, mode);
}
}
现在,您可以像使用3D刚体AddExplosionForce一样简单地使用它,例如,使用您的代码:
Now you can simply use it as you would use 3D rigidbody AddExplosionForce, for example with your code:
public class Test : MonoBehaviour {
public float explosionStrength = 100;
void OnCollisionEnter2D( Collision2D _other)
{
if (_other.collider.gameObject.name == "Bouncy object")
_other.rigidbody.AddExplosionForce(explosionStrength, this.transform.position,5);
}
}
请参阅演示: https://dl.dropboxusercontent.com/u/16950335/Explosion/index.html
来源: https://dl.dropboxusercontent.com/u/16950335/Explosion/AddExplosionForce2D.zip
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