添加admob(Unity)后出现Apple Mach-o链接器(id)错误 [英] apple mach-o linker (id) error after adding admob (Unity)

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本文介绍了添加admob(Unity)后出现Apple Mach-o链接器(id)错误的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我统一制作了一个演示游戏,我想在其中添加admob以测试它在iPhone上的外观,因此我遵循了Google的本指南:

i made a demo game in unity and i wanted to add admob to it to test how it looks on the iPhone, so i followed this guide from google : https://developers.google.com/admob/unity/start . Without the admob, the project worked fine and it builds on iOS, but after adding admob i first run into this error : 'GoogleMobileAds/GoogleMobileAds.h' file not found , so then i added GoogleMobileAds.framework to xCode project , but once i build the project i got this error :

请提供任何帮助,我花了很多时间搜索:(

any help please, i spent hours searching :(

推荐答案

看着屏幕截图,似乎您丢失了:
GLKit.framework CoreTelephony.framework CoreMedia.framework CoreVideo.framework MessageUI.framework CFNetwork.framework MobileCoreServices.framework StoreKit.framework AdSupport.framework Security.framework

Looking at the screenshot, it seems like you're missing: GLKit.framework CoreTelephony.framework CoreMedia.framework CoreVideo.framework MessageUI.framework CFNetwork.framework MobileCoreServices.framework StoreKit.framework AdSupport.framework Security.framework.

这篇关于添加admob(Unity)后出现Apple Mach-o链接器(id)错误的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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