AFRAME屏幕到达世界位置 [英] AFRAME screen to world position
本文介绍了AFRAME屏幕到达世界位置的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试通过Aframe将鼠标位置转换为三个世界坐标
I'm trying to convert Mouse position to world coordinates in Three via Aframe
使用类似
let mouse = new three.Vector2()
let camera = document.querySelector('#camera')
let rect = document.querySelector('#sceneContainer').getBoundingClientRect()
mouse.x = ( (event.clientX - rect.left) / rect.width ) * 2 - 1
mouse.y = - ( (event.clientY - rect.top) / rect.height ) * 2 + 1
let vector = new three.Vector3( mouse.x, mouse.y, -1 ).unproject( camera )
但是它似乎无法处理相机,我得到了
However it doesn't seem to be able to handle the camera, I get
TypeError:无法读取未定义的属性元素
TypeError: Cannot read property 'elements' of undefined
从Matrix4.getInverse
From Matrix4.getInverse
9550 |
9551 | // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
9552 | var te = this.elements,
> 9553 | me = m.elements,
9554 |
9555 | n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
9556 | n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
我想这是不是在正确读取相机,如果有问题,如何将三个相机从框架相机中取出来?
I presume it's not reading the camera properly, any ideas on how to get the three camera out of the aframe camera if that's the problem?
推荐答案
使用Piotr的有关访问摄像机并将三个固定为三个的信息似乎可行:
Using Piotr's info about accessing the camera and fixing up the 'three' to 'THREE' seems to work:
https://glitch.com/edit/#!/aframe-mouse-to-world
AFRAME.registerComponent('mouse-to-world', {
init: function () {
document.addEventListener('click', (e) => {
let mouse = new THREE.Vector2()
let camera = AFRAME.scenes[0].camera
let rect = document.querySelector('body').getBoundingClientRect()
mouse.x = ( (e.clientX - rect.left) / rect.width ) * 2 - 1
mouse.y = - ( (e.clientY - rect.top) / rect.height ) * 2 + 1
let vector = new THREE.Vector3( mouse.x, mouse.y, -1 ).unproject( camera )
console.log(vector)
})
}
});
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