如何在A帧中正确加载GTLF文件(特别是在毛刺中?) [英] How do you properly load a GTLF file in A-Frame (Specifically in glitch?)
问题描述
我从Sketchfab之类的网站下载了.gltf中的3D模型。如果我将压缩的.zip文件拖到我的资产文件夹中,并获得A框架可以使用的链接,则该链接将不起作用。
I downloaded a 3d model in .gltf from a website like sketchfab. If I drag the compressed .zip file into my assets folder and get a link that a-frame can use for it, it does not work.
推荐答案
最简单的方法是
提取右键单击文件浏览器中的zip文件,然后按提取所有文件
Extract your zip file by right clicking on it in file explorer and pressing "extract all"
现在您已经提取了.gltf文件,应该自动将2个或3个文件带入。它们可能是纹理
场景
和 scene.bin
此视频很好地描述了它们之间的差异,并对整个过程进行了详细说明。
Now that you have extracted your .gltf file, you should automatically be brought either 2 or 3 files. They may be textures
scene
and scene.bin
this video has a great description of the differences in these, and a detailed explanation on this entire process.
此网站会将它们全部放入 out.glb
,这是您可以上传到资产的文件。
This website will put them all into out.glb
and this is the file you can upload to your assets.
将3d模型引用为
<a-gltf-model></a-gltf-model>
并使用 src $ c $添加资产链接c>标签。
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