平铺单工噪声? [英] Tiling Simplex Noise?

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本文介绍了平铺单工噪声?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我(作为业余爱好者)对伪随机噪声产生感兴趣,特别是Perlin和Simplex算法。 Simplex的优点是速度(尤其是在较大尺寸时),但是Perlin可以相对容易地平铺。我想知道是否有人知道平铺单纯形算法?固定尺寸很好,泛型更好;伪代码很好,c / c ++更好。

I've been interested (as a hobbyist) in pseudo-random noise generation, specifically the Perlin and Simplex algorithms. The advantage to Simplex is speed (especially at higher dimensions), but Perlin can be tiled relatively easily. I was wondering if anyone was aware of a tiling simplex algorithm? Fixed-dimension is fine, generic is better; pseudocode is fine, c/c++ is better.

推荐答案

似乎这个问题已得到合理解决此处,其中详细介绍了工作解决方案背后的想法<在href = http://www.gamedev.net/blog/33/entry-2138456-seamless-noise/ rel = nofollow noreferrer>此处。一个长期存在的问题的绝妙答案!

It would seem this question has been reasonably solved here, with a detailed description of the idea behind the working solution here. A fantastic answer to a long-standing problem!

这篇关于平铺单工噪声?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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