在不使用点缓存的情况下将顶点动画存储在FBX文件中吗? [英] Vertex Animation stored in FBX file without using Point Cache?

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问题描述

我发现的所有内容似乎都表明,要导出顶点动画,还必须生成一个点缓存文件,但这意味着除了FBX文件之外,还必须构建一个带有该缓存数据的全新文件夹。

Everything I've found seems to indicate that in order to export a vertex animation a point cache file must also be generated, but that means in addition to the FBX file a whole new folder with that cache data must also be built. Is there no way to store the (vertex) animation data entirely in the FBX file?

推荐答案

这是正确的。无法将(顶点)动画数据完全存储在FBX文件中吗? FBX存储网格/拓扑,点缓存存储顶点随时间的偏移。

That's correct. The FBX stores the mesh/topology, and the point cache stores the offsets of the vertices over time.

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