动画纹理质量很差 [英] Animated texture quality very bad

查看:94
本文介绍了动画纹理质量很差的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试通过使用平面和动画纹理为剪辑创建一个简短的开瓶器。我在photoshop中逐帧创建了动画纹理表。它的纹理很大,为12x12帧。当我尝试统一播放时,虽然它可以正常工作,但是它的质量要低得多。

I'm trying to create a short opener for a clip by using a plane and an animated texture. I created the animated texture sheet, frame by frame, in photoshop. It's a large texture, 12x12 frames. When I try playing it in unity, while it works, it is of a significantly lower quality.

我见过有关调整导入设置的帖子,但这是唯一的我看到的那些(没有最大大小等)

I have seen posts about tweaking my import settings, but these are the only ones I see (no max size etc)

我确实必须使用旧版本的unity才能使其与我正在从事的项目的其余部分一起工作-这是问题吗?我觉得即使是较旧的版本也应该能够生成高质量的图片

I did have to use an older version of unity to make it work with the rest of the project I was working on - is that the problem? I feel like even older versions should be capable of generating good quality

推荐答案


  1. 禁用mipmaps 。 Mipmaps 是用于缩小距离的纹理的缩小版本。如果您的图像与相机的距离足够远,则Unity将使用这些较小版本中的一种,使其模糊。

  1. Disable mipmaps. Mipmaps are downsized versions of your texture used for rendering at different distances. If the distance you have your image from the camera is far enough, Unity will use one of those smaller versions, making it blurry.

禁用混合模式(设置它指向点)。 双线性过滤会稍微模糊纹理,以使纹理更好地缩放或在亚像素位置更好地渲染。但是,这会使它们变脆。

Disable blend mode (set it to 'Point'). Bilinear Filtering slightly blurs textures so that they scale better or render at sub-pixel positioning better. However, this makes them less crisp.

您可能希望将纹理模式从默认设置为 Sprite 2D或 GUI, I我不确定您使用的是哪个版本的Unity(2017?),因为我不知道您在那里使用的检查器的布局。 Sprite 2D设置往往会优化用于像素完美的图像,GUI纹理也是如此。

You may want to set the texture mode from 'Default' to 'Sprite 2D' or 'GUI', I'm not sure what version of Unity you're on (2017?) as I don't recognize the layout of the inspector you have there. Sprite 2D settings tend to optimize for images that are intended to be pixel perfect, same goes for GUI textures.

这篇关于动画纹理质量很差的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆