没有while真正循环的Pygame播放列表 [英] Pygame Playlist without while True loop
问题描述
这是我的代码中的一小段代码:
Here is a short snippet from my code:
import pygame
class Player():
playlist= ["track1.mp3","track2.mp3",...]
def __init__(self):
pygame.init()
pygame.mixer.music.load(self.playlist[0])
pygame.mixer.music.play()
def playnext(self):
self.playlist = self.playlist[1:] + [self.playlist[0]]
pygame.mixer.music.load(self.playlist[0])
pygame.mixer.music.play()
我的问题是,我想在第一首曲目结束后播放下一首曲目,但没有一会儿真正的循环.此类不是我代码中的唯一课程,我希望其他人在音乐播放时工作.
My problem is that I want to play the next track after the first finished, but without a while true loop. This class is not the only one in my code and I want the others to work while the music plays.
就像一个触发器;当歌曲结束时,会调用playnext()
函数.
Just like a trigger; when the song ends the playnext()
function is called.
提前谢谢!
推荐答案
You can use pygame.mixer.music.set_endevent
to make an event appear in the event queue when the music ends. Just check for that event and then change to the next song.
该事件将只是一个整数(就像所有其他事件一样),因此为了不遮蔽另一个事件,请使用pygame.USEREVENT
.如果您还有其他用户定义的事件,只需使用pygame.USEREVENT + 1
,然后使用pygame.USEREVENT + 2
,依此类推.只要确保它是唯一的即可.
The event will just be an integer (just like all other events) so in order to not shadow another event, use pygame.USEREVENT
. If you have other user-defined events, just use pygame.USEREVENT + 1
, and then pygame.USEREVENT + 2
and so on. Just make sure it's unique.
此外,请尽量不要在播放器类中加入音乐;将其重构为另一个类.一堂课最好只做一件事.我在下面创建了一个简短的演示. if __name__ == '__main__':
行下面的所有内容都可能是其他文件中的内容.
Also, try not to put music in your player class; refactor it to another class. One class should preferably only do one thing. I created a short demonstration below. Everything underneath the line if __name__ == '__main__':
could be the stuff in your other file.
import pygame
pygame.init()
class MusicPlayer:
MUSIC_ENDED = pygame.USEREVENT + 1
def __init__(self):
pygame.mixer.init()
self.songs = ["track1.mp3", "track2.mp3"]
self.current_song_index = 0
pygame.mixer.music.set_endevent(MusicPlayer.MUSIC_ENDED)
def play_next(self):
pygame.mixer.music.load(self.songs[self.current_song_index])
pygame.mixer.music.play()
self.current_song_index = (self.current_song_index + 1) % len(self.songs)
if __name__ == '__main__':
screen = pygame.display.set_mode((720, 480))
clock = pygame.time.Clock()
music_player = MusicPlayer()
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
music_player.play_next()
elif event.type == music_player.MUSIC_ENDED:
music_player.play_next()
pygame.display.update()
这篇关于没有while真正循环的Pygame播放列表的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!