在Unity3D中Android切换速度太慢 [英] Too slow switching for android in Unity3D

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本文介绍了在Unity3D中Android切换速度太慢的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的游戏有1000多个帧,由于该项目中的精灵过多,精灵的格式为Crunch.

My game has 1000+ frames and format of sprites is Crunch because of too many sprites in this project.

当我想将其从Windows切换到android时,我几乎要花1天的时间进行切换(实际上我不允许它完全切换),但是切换到Windows的时间不多,也许只有15分钟.

when I want to switch it from windows to android it takes me almost 1 day to switch (actually I don't permit it to switch completely) but switching to windows is not that much, maybe just 15 minuets.

我只想知道这是否明智?如果没有,有什么解决办法吗?

Just I want to know is it sensible or not ? and if it doesn't, is there any solution ?

推荐答案

我将项目放在版本控制系统(例如SVN或Git)中,并且每个构建平台都有一个结帐页面.

I have my projects in a version control system (like SVN or Git) and have a checkout per build platform.

在您的情况下,您需要将它们检入两个文件夹:

In your case you would check them out into two folders:

  • YourGame_Windows
  • YourGame_Android

您通过提交和使用版本控制系统进行更新来同步这两个文件夹.

Your synchronize both folders by commiting and updating with your version control system.

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