带相机预览的TextureView [英] TextureView with camera preview

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本文介绍了带相机预览的TextureView的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想使用TextureView在其中显示相机预览.最后,我想使用TextureView为相机预览设置不透明度.但是我有问题:

I would like to use TextureView to show camera preview in it. Finally i want to set opacity for camera preview, using TextureView. But i have problem:

10-22 12:21:14.773:W/TextureView(5126):TextureView或子类只能在启用了硬件加速的情况下使用.

10-22 12:21:14.773: W/TextureView(5126): A TextureView or a subclass can only be used with hardware acceleration enabled.

这是我的班级代码:

public class CameraService extends Service implements
    android.view.TextureView.SurfaceTextureListener {

private LayoutInflater layoutInflater;
private Camera mCamera;
private View mCameraView;
private WindowManager mWindowManager;
private TextureView textureView;
private float transparentLevel;

public CameraService() {
    transparentLevel = 0.5F;
}

public void onDestroy() {
    super.onDestroy();
    if (mWindowManager != null && mCameraView != null) {
        mWindowManager.removeView(mCameraView);
    }
    if (mCamera != null) {
        mCamera.stopPreview();
        mCamera.release();
        mCamera = null;
    }
}

public int onStartCommand(Intent intent, int i, int j) {
    android.view.WindowManager.LayoutParams layoutparams = new android.view.WindowManager.LayoutParams(
            100, 100, 2006, WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
                    | WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
                    | WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH
                    | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE
                    | WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS, -2);
    mWindowManager = (WindowManager) getSystemService("window");
    layoutInflater = (LayoutInflater) getSystemService("layout_inflater");
    mCameraView = layoutInflater.inflate(R.layout.camera_surface, null);
    textureView = (TextureView) mCameraView.findViewById(R.id.textureView);
    textureView.setSurfaceTextureListener(this);
    textureView.setAlpha(transparentLevel);
    mWindowManager.addView(mCameraView, layoutparams);
    return 1;
}

public void onSurfaceTextureAvailable(SurfaceTexture surfacetexture, int i,
        int j) {
    mCamera = Camera.open();
    try {
        mCamera.setPreviewTexture(surfacetexture);
    } catch (IOException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }
    Parameters tmp = mCamera.getParameters();
    tmp.setPreviewSize(tmp.getSupportedPreviewSizes().get(0).width,tmp.getSupportedPreviewSizes().get(0).height);
    mCamera.setParameters(tmp);
    mCamera.startPreview();

}

public boolean onSurfaceTextureDestroyed(SurfaceTexture surfacetexture) {
    if (mCamera != null) {
        mCamera.stopPreview();
        mCamera.release();
        mCamera = null;
    }
    return false;
}

public void onSurfaceTextureSizeChanged(SurfaceTexture surfacetexture,
        int i, int j) {
    if (mCamera != null) {
        Parameters tmp = mCamera.getParameters();
        tmp.setPreviewSize(tmp.getSupportedPreviewSizes().get(0).width,tmp.getSupportedPreviewSizes().get(0).height);
        mCamera.setParameters(tmp);
        mCamera.startPreview();
    }
}

public void onSurfaceTextureUpdated(SurfaceTexture surfacetexture) {
}

@Override
public IBinder onBind(Intent arg0) {
    // TODO Auto-generated method stub
    return null;
}

}

清单中的硬件加速设置为true:

I have hardware acceleration set to true in the manifest:

<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" />

<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />

<application
    android:allowBackup="true"
    android:hardwareAccelerated="true"
    android:icon="@drawable/ic_launcher"
    android:label="@string/app_name"
    android:theme="@style/AppTheme" >

问题出在哪里?

推荐答案

您应该在manifest.xml中进行设置.

You should set this in you manifest.xml.

android:hardwareAccelerated="true"

在声明此内容的位置取决于您要在何处使用TextureView,在服务中使用了它.因此,应在服务声明中声明它.

Where you declare this it's up to where you want to use your TextureView,you used it in your service.so you should declare this in your service declaration.

<service android:hardwareAccelerated="true"
 /> 

这篇关于带相机预览的TextureView的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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