TextureView 的裁剪相机预览 [英] Crop camera preview for TextureView

查看:42
本文介绍了TextureView 的裁剪相机预览的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个具有固定宽度和高度的 TextureView,我想在其中显示一个相机预览.我需要裁剪相机预览,使其在我的 TextureView 中看起来不会被拉伸.如何进行种植?如果我需要使用 OpenGL,如何将 Surface Texture 绑定到 OpenGL 以及如何使用 OpenGL 进行裁剪?

I have a TextureView with a fixed width and height and I want to show a camera preview inside of it. I need to crop the camera preview so that it doesn't look stretched inside my TextureView. How to do the cropping? If I need to use OpenGL, how to tie the Surface Texture to OpenGL and how to do the cropping with OpenGL?

public class MyActivity extends Activity implements TextureView.SurfaceTextureListener 
{

   private Camera mCamera;
   private TextureView mTextureView;

  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_options);

    mTextureView = (TextureView) findViewById(R.id.camera_preview);
    mTextureView.setSurfaceTextureListener(this);
}

@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
    mCamera = Camera.open();

    try 
    {
        mCamera.setPreviewTexture(surface);
        mCamera.startPreview();
    } catch (IOException ioe) {
        // Something bad happened
    }
}

@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
    mCamera.stopPreview();
    mCamera.release();
    return true;
}

@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
}

@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface)
 {
    // Invoked every time there's a new Camera preview frame
 }
}

另外,在正确进行预览后,我需要能够实时读取裁剪图像中心的像素.

Also, after doing the preview correctly, I need to be able to read in real-time the pixels found in the center of the cropped image.

推荐答案

@Romanski 提供的早期解决方案工作正常,但它会随着裁剪而缩放.如果您需要缩放以适应,请使用以下解决方案.每次更改表面视图时调用 updateTextureMatrix:即在 onSurfaceTextureAvailable 和 onSurfaceTextureSizeChanged 方法中.另请注意,此解决方案依赖于活动忽略配置更改(即 android:configChanges="orientation|screenSize|keyboardHidden" 或类似的东西):

Provided earlier solution by @Romanski works fine but it scales with cropping. If you need to scale to fit, then use the following solution. Call updateTextureMatrix every time when surface view is changed: i.e. in onSurfaceTextureAvailable and in onSurfaceTextureSizeChanged methods. Also note that this solution relies that activity ignores configuration changes (i.e. android:configChanges="orientation|screenSize|keyboardHidden" or something like that):

private void updateTextureMatrix(int width, int height)
{
    boolean isPortrait = false;

    Display display = getWindowManager().getDefaultDisplay();
    if (display.getRotation() == Surface.ROTATION_0 || display.getRotation() == Surface.ROTATION_180) isPortrait = true;
    else if (display.getRotation() == Surface.ROTATION_90 || display.getRotation() == Surface.ROTATION_270) isPortrait = false;

    int previewWidth = orgPreviewWidth;
    int previewHeight = orgPreviewHeight;

    if (isPortrait)
    {
        previewWidth = orgPreviewHeight;
        previewHeight = orgPreviewWidth;
    }

    float ratioSurface = (float) width / height;
    float ratioPreview = (float) previewWidth / previewHeight;

    float scaleX;
    float scaleY;

    if (ratioSurface > ratioPreview)
    {
        scaleX = (float) height / previewHeight;
        scaleY = 1;
    }
    else
    {
        scaleX = 1;
        scaleY = (float) width / previewWidth;
    }

    Matrix matrix = new Matrix();

    matrix.setScale(scaleX, scaleY);
    textureView.setTransform(matrix);

    float scaledWidth = width * scaleX;
    float scaledHeight = height * scaleY;

    float dx = (width - scaledWidth) / 2;
    float dy = (height - scaledHeight) / 2;
    textureView.setTranslationX(dx);
    textureView.setTranslationY(dy);
}

您还需要以下字段:

private int orgPreviewWidth;
private int orgPreviewHeight;

在调用updateTextureMatrix之前在onSurfaceTextureAvailable方法中初始化它:

initialize it in onSurfaceTextureAvailable mathod before calling updateTextureMatrix:

Camera.Parameters parameters = camera.getParameters();
parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO);

Pair<Integer, Integer> size = getMaxSize(parameters.getSupportedPreviewSizes());
parameters.setPreviewSize(size.first, size.second);

orgPreviewWidth = size.first;
orgPreviewHeight = size.second;

camera.setParameters(parameters);

getMaxSize 方法:

getMaxSize method:

private static Pair<Integer, Integer> getMaxSize(List<Camera.Size> list)
{
    int width = 0;
    int height = 0;

    for (Camera.Size size : list) {
        if (size.width * size.height > width * height)
        {
            width = size.width;
            height = size.height;
        }
    }

    return new Pair<Integer, Integer>(width, height);
}

最后一件事 - 您需要更正相机旋转.所以在 Activity 的 onConfigurationChanged 方法中调用 setCameraDisplayOrientation 方法(同时在 onSurfaceTextureAvailable 方法中进行初始调用):

And last thing - you need to correct camera rotation. So call setCameraDisplayOrientation method in Activity onConfigurationChanged method (and also make initial call in onSurfaceTextureAvailable method):

public static void setCameraDisplayOrientation(Activity activity, int cameraId, Camera camera)
{
    Camera.CameraInfo info = new Camera.CameraInfo();
    Camera.getCameraInfo(cameraId, info);
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    int degrees = 0;
    switch (rotation)
    {
        case Surface.ROTATION_0:
            degrees = 0;
            break;
        case Surface.ROTATION_90:
            degrees = 90;
            break;
        case Surface.ROTATION_180:
            degrees = 180;
            break;
        case Surface.ROTATION_270:
            degrees = 270;
            break;
    }

    int result;
    if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT)
    {
        result = (info.orientation + degrees) % 360;
        result = (360 - result) % 360;  // compensate the mirror
    }
    else
    {  // back-facing
        result = (info.orientation - degrees + 360) % 360;
    }
    camera.setDisplayOrientation(result);

    Camera.Parameters params = camera.getParameters();
    params.setRotation(result);
    camera.setParameters(params);
}

这篇关于TextureView 的裁剪相机预览的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆