来回移动GameObject [英] Move GameObject back and forth
问题描述
我有一个要向上移动到点A的对象,当它到达点A时应该移动到点B.当到达点B时它应该移动回到点A.
I got an Object that I want to move up to Point A and when it reaches Point A it should move to Point B. When it reaches Point B it should move back to Point A.
我认为我可以为此使用Vector3.Lerp
I thought I could use Vector3.Lerp for this
void Update()
{
transform.position = Vector3.Lerp(pointA, pointB, speed * Time.deltaTime);
}
那我该如何退回去?是否有一种优雅的方式来存档?显然,我需要像这样的2个Lerps:
But how can i move back then? Is there an elegant way to archieve this? Obviously I would need 2 Lerps like this way:
void Update()
{
transform.position = Vector3.Lerp(pointA, pointB, speed * Time.deltaTime); // Move up
transform.position = Vector3.Lerp(pointB, pointA, speed * Time.deltaTime); // Move down
}
有人可以帮我吗?
推荐答案
有很多方法可以做到这一点,但是 Mathf.PingPong
是实现此目的的最简单和最简单的方法.使用 Mathf.PingPong
来获取介于 0 和 1 然后将该值传递给Vector3.Lerp
.就是这样.
There are many ways to do this but Mathf.PingPong
is the easiest and the simplest way to accomplish this. Use Mathf.PingPong
to get number between 0 and 1 then pass that value to Vector3.Lerp
. That's it.
Mathf.PingPong
将自动返回将来回移动的值在 0 和 1 之间.阅读链接的文档以获取更多信息.
Mathf.PingPong
will automatically return value will that will move back and forth between 0 and 1. Read the linked documentation for more info.
public float speed = 1.19f;
Vector3 pointA;
Vector3 pointB;
void Start()
{
pointA = new Vector3(0, 0, 0);
pointB = new Vector3(5, 0, 0);
}
void Update()
{
//PingPong between 0 and 1
float time = Mathf.PingPong(Time.time * speed, 1);
transform.position = Vector3.Lerp(pointA, pointB, time);
}
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