更改GameObject轴心点 [英] Change GameObject pivot point

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本文介绍了更改GameObject轴心点的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

统一对象不在中心旋转.直到一个小时都没事,我不相信我更改了代码或任何东西.我也尝试过弄乱左上方的枢轴/中心按钮,但没有任何帮助.游戏对象不在中间旋转.

Unity object not rotating in center. It was fine until an hour, I don't believe I changed the code or anything. I have also tried messing with the pivot/centre buttons on the top left but nothing is helping. The game Object is not rotating in the middle.

旋转代码:

using UnityEngine;

public class Rotator : MonoBehaviour
{

    public float speed = 100f;

    // Update is called once per frame
    void Update()
    {
        transform.Rotate(0f, 0f, speed * Time.deltaTime);
    }
}

推荐答案

Rotate函数Space.Self的默认空间.您应该为其Space.World提供第三个参数,以使其在世界空间中旋转.

The default space of the Rotate function Space.Self. You should provide Space.World to its third parameter to make it rotate in world space.

transform.Rotate(0f, 0f, speed * Time.deltaTime, Space.World);

如果这不能解决问题,则必须在任何3D应用程序(例如Maya)中打开模型,并重置/居中枢轴点,然后将其重新导入到Unity中.

If this does not solve your problem, you have to open your model up in any 3D application such as Maya and reset/center the pivot point then re-import it into Unity.

您也可以将另一个GameObject用作要旋转的GameObject的父对象,以解决此关键问题.

You can also use another GameObject as parent of this GameObject you want to rotate to solve this pivot issues.

1 .创建一个新的GameObject

1.Create a new GameObject

2 .将其移动到要旋转的对象的中心位置.

2.Move it to the center position of the object you are rotating.

3 .确定该位置后,将要旋转的对象拖动到在#1 中创建的GameObject下.您正在旋转的GameObject现在应该是在#1 中创建的GameObject的子代.

3.Once you are fine with that location, drag that object you are rotating under the GameObject created in #1. The GameObject you are rotating should now be a child of that GameObject created in #1.

您现在可以改为旋转在#1 中创建的GameObject.

You can now rotate the GameObject created in #1 instead.

尽管,我讨厌这样做,但它也可以工作.我建议使用3D应用程序来移动轴心点.

Although, I hate doing that but it works too. I suggest using a 3D application to do it to move the pivot point.

这篇关于更改GameObject轴心点的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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