通过脚本更改UI按钮的颜色 [英] Change colors of UI button via script

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本文介绍了通过脚本更改UI按钮的颜色的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试使用此行代码来更改UI按钮上的颜色.

I'm trying to change the colours on a UI Button using this line of code.

prev.GetComponent<Button>().colors.normalColor = new Color(0.0f, 0.0f, 0.0f, 1.0f);

但我收到此错误

资产/_Scripts/OptionSwitch.cs(28,53):错误CS1612:无法修改"UnityEngine.UI.Selectable.colors"的值类型返回值.考虑将值存储在临时变量中

Assets/_Scripts/OptionSwitch.cs(28,53): error CS1612: Cannot modify a value type return value of `UnityEngine.UI.Selectable.colors'. Consider storing the value in a temporary variable

在调用它们之前,我曾尝试将按钮和颜色都存储为变量,但它不会更改错误代码.

I've tried storing both the button and the color as variables before calling them but it doesn't change the error code.

编辑:

using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Sprites;

public class OptionSwitch : MonoBehaviour {

    ColorBlock colorBlock = new ColorBlock();
    colorBlock.normalColor = new Color(0.0f, 0.0f, 0.0f, 1.0f);

    [MenuItem ("GameObject/UI/Switch")]
    static void Switch(){

        if (GameObject.FindObjectOfType (typeof(Canvas)) != null) {

            Canvas canvas = (Canvas)GameObject.FindObjectOfType (typeof(Canvas));

            // Define Previous Button
            GameObject prev = new GameObject ("Previous", typeof(Button));
            prev.layer = 5;
            prev.AddComponent<Image> ();
            prev.transform.parent = canvas.transform;

            prev.GetComponent<Image> ().sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd");
            prev.GetComponent<Button>().colors = buttonColors;

            // Define Previous Button Image
            GameObject previm = new GameObject("Previous Image", typeof(RawImage));
            previm.layer = 5;
            previm.transform.parent = prev.transform;

        } else {

            // Create Canvas
            GameObject canvas = new GameObject("Canvas", typeof(Canvas));
            canvas.AddComponent<CanvasScaler> ();
            canvas.AddComponent<GraphicRaycaster> ();
            canvas.layer = 5;
            canvas.GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceOverlay;
            canvas.transform.localPosition = Vector3.zero;

            // Create Event System
            GameObject eventsystem = new GameObject("EventSystem", typeof(EventSystem));
            eventsystem.AddComponent<StandaloneInputModule>();
            eventsystem.AddComponent<TouchInputModule>();

        }

    }

}

推荐答案

您必须更改colors而不是normalColor. GetComponent<Button>().colors返回ColorBlock.

You have to change the colors not the normalColor. The GetComponent<Button>().colors returns ColorBlock.

因此,创建ColorBlock的新实例.从ColorBlock修改normalColor,然后将ColorBlock分配给GetComponent<Button>().colors.

So, create a new instance of ColorBlock. Modify normalColor from that ColorBlock then assign that ColorBlock to the GetComponent<Button>().colors.

完整示例:

ColorBlock colorBlock = new ColorBlock();
colorBlock.normalColor = new Color(0.0f, 0.0f, 0.0f, 1.0f);

prev.GetComponent<Button>().colors = colorBlock;

这将覆盖您的其他颜色设置.要保存它们,请从prev.GetComponent<Button>().colors;

This will overwrite your other color settings. To preserver them, create your ColorBlock from prev.GetComponent<Button>().colors;

ColorBlock colorBlock = prev.GetComponent<Button>().colors;
colorBlock.normalColor = new Color(0.0f, 0.0f, 0.0f, 1.0f);

prev.GetComponent<Button>().colors = colorBlock;

您还可以在下面修改颜色属性:

You can also modify the color properties below:

colorBlock.pressedColor = new Color(1f, 0.0f, 0.0f, 1.0f);
colorBlock.highlightedColor = new Color(0f, 1f, 0.0f, 1.0f);
colorBlock.disabledColor = new Color(0f, 0f, 1, 1.0f);

这篇关于通过脚本更改UI按钮的颜色的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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