Unity-在特定时间后更改场景 [英] Unity - change scene after specific time
本文介绍了Unity-在特定时间后更改场景的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在为oculus Gear VR (为了考虑内存管理)开发游戏,我需要在几秒钟的特定时间后加载另一个屏幕
I am developing game for oculus Gear VR (to put in your consideration memory management ) and I need to load another screen after specific time in seconds
void Start () {
StartCoroutine (loadSceneAfterDelay(30));
}
IEnumerator loadSceneAfterDelay(float waitbySecs){
yield return new WaitForSeconds(waitbySecs);
Application.LoadLevel (2);
}
它工作得很好,
我的问题:
1-实现此目标的最佳做法是什么?
1- What are the best practices to achieve this?
2-如何为玩家显示计时器,以显示完成级别还剩下多少秒.
2- How to display timer for player showing how many seconds left to finish level.
推荐答案
是的,这是正确的方法.这是显示倒计时消息的示例代码:
Yes, it is the correct way. Here's the sample code to display a countdown message:
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour
{
bool loadingStarted = false;
float secondsLeft = 0;
void Start()
{
StartCoroutine(DelayLoadLevel(10));
}
IEnumerator DelayLoadLevel(float seconds)
{
secondsLeft = seconds;
loadingStarted = true;
do
{
yield return new WaitForSeconds(1);
} while (--secondsLeft > 0);
Application.LoadLevel("Level2");
}
void OnGUI()
{
if (loadingStarted)
GUI.Label(new Rect(0, 0, 100, 20), secondsLeft.ToString());
}
}
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