Unity和Oculus Go.读/写内部存储 [英] Unity and Oculus Go. Read/Write on the internal storage
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问题描述
我正在使用Unity构建Oculus Go应用. 我正在尝试在GO的内部存储中创建一个txt文件. (将HMD插入PC时看到的那个).
I'm building a Oculus Go App with Unity. I'm trying to create a txt file in the internal storage of the GO. (The one you see when you plug the HMD to your PC).
我尝试了这些不同的路径,但它们似乎都不起作用:
I tried those differents paths, none of them seems to work :
- Application.persistentDataPath
- /mnt/sdcard/myFolder
- //storage/emulated/0/Android/data/myFolder.
如果有人知道正确的选择会很酷 谢谢!
If someone knows the correct one that would be cool Thank you !
推荐答案
这是写入功能:
File.WriteAllText(Path.Combine(_directoryPath, fileName), _text, System.Text.Encoding.ASCII);
这是读取功能:
#if PLATFORM_ANDROID && !UNITY_EDITOR
TextAsset textAsset = new TextAsset(System.IO.File.ReadAllText(filePathAndName));
#elif UNITY_EDITOR
TextAsset textAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(filePathAndName);
#endif
这是要使用的路径:
#if PLATFORM_ANDROID && !UNITY_EDITOR
SavedTextsCompleteFilePath = Application.persistentDataPath;
// just for debugging and playing in the editor
#elif UNITY_EDITOR
SavedTextsCompleteFilePath = "Assets/Resources";
#endif
// set the base file path, then add the directory if it's not there yet
SavedTextsCompleteFilePath = MakeFolder(SavedTextsCompleteFilePath, "MyGameSaveFolder");
}
和辅助功能:
private string MakeFolder(string path, string savedTextsFolder)
{
string saveDirectory = path + savedTextsFolder;
if (!Directory.Exists(saveDirectory))
{
Directory.CreateDirectory(saveDirectory);
Debug.Log("directory created! at: " + path);
}
return saveDirectory;
}
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