Unity Fabric/Crashytics集成失败 [英] Unity Fabric/Crashytics integration failure

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本文介绍了Unity Fabric/Crashytics集成失败的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我无法将Fabric软件包集成到我的统一项目中.

I'm having trouble integrating the Fabric package into my unity project.

导入最新的软件包版本1.2.8之后.我可以登录到Fabric,选择我的组织,然后选择要导入的Crashlytics.这是发生崩溃的地方.下载了Crashlytics软件包,导入完成后它崩溃了,或者如果我很幸运在Fabric窗口中冻结,则产生了以下错误:

After I've imported the latest package version 1.2.8. I can sign in to Fabric, select my organisation and select Crashlytics to be imported. This is where the crash occurs. The Crashlytics package is downloaded and on import completion it either crashes or if i'm lucky freezes on the Fabric window producing these errors:

SynchronizationLockException: Object synchronization method was called from an unsynchronized block of code.
Fabric.Internal.Editor.Update.Dependency.DependencyGraphManager.Continue () (at Assets/Fabric/Editor/Update/Dependency/DependencyGraphManager.cs:44)
Fabric.Internal.Editor.Update.PeriodicUpdateManager.Continue () (at Assets/Fabric/Editor/Update/PeriodicUpdateManager.cs:105)
Fabric.Internal.Editor.Controller.PluginController.CleanKitUpgrade (System.String name) (at Assets/Fabric/Editor/GUI/Controller/PluginController.cs:403)
Fabric.Internal.Editor.Controller.PluginController.PageFromState () (at Assets/Fabric/Editor/GUI/Controller/PluginController.cs:468)
Fabric.Internal.Editor.Editor.OnGUI () (at Assets/Fabric/Editor/GUI/Editor.cs:52)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:305)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:313)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/referencesource/mscorlib/system/reflection/methodbase.cs:229)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:261)
UnityEditor.DockArea.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:398)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:182)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
Fabric.Internal.Editor.Editor.OnGUI () (at Assets/Fabric/Editor/GUI/Editor.cs:54)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:305)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:313)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/referencesource/mscorlib/system/reflection/methodbase.cs:229)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:261)
UnityEditor.DockArea.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:398)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:198)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:338)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoRepaint (UnityEngine.IStylePainter painter) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:69)
UnityEngine.Experimental.UIElements.Panel.PaintSubTree (UnityEngine.Event e, UnityEngine.Experimental.UIElements.VisualElement root, UnityEngine.Matrix4x4 offset, UnityEngine.Rect currentGlobalClip) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:532)
UnityEngine.Experimental.UIElements.Panel.PaintSubTreeChildren (UnityEngine.Event e, UnityEngine.Experimental.UIElements.VisualElement root, UnityEngine.Matrix4x4 offset, UnityEngine.Rect textureClip) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:547)
UnityEngine.Experimental.UIElements.Panel.PaintSubTree (UnityEngine.Event e, UnityEngine.Experimental.UIElements.VisualElement root, UnityEngine.Matrix4x4 offset, UnityEngine.Rect currentGlobalClip) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:536)
UnityEngine.Experimental.UIElements.Panel.Repaint (UnityEngine.Event e) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/Panel.cs:564)
UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/UIElementsUtility.cs:241)
UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Runtime/UIElements/Managed/UIElementsUtility.cs:78)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUIUtility.cs:175)

其他人在Fabric集成方面是否有任何问题,并且知道如何解决此问题?

Has anyone else had any issues with Fabric integration and knows how to rectify this issue?

我正在将Unity 2017.4.4f1与脚本运行时版本.Net 4.6配合使用

I'm using Unity 2017.4.4f1 with scripting runtime version .Net 4.6

推荐答案

评论中提到的 Adam Sutcliffe

  1. 只需删除此文件: Assets/Editor Default Resources/FabricSettings
  2. 再次单击Fabric > Prepare Fabric
  3. 登录并继续设置.
  4. 赢!
  1. just remove this file: Assets/Editor Default Resources/FabricSettings
  2. click on Fabric > Prepare Fabric again
  3. sign in and continue your setup.
  4. win!

这篇关于Unity Fabric/Crashytics集成失败的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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