3dsMax中Unity中对象的枢轴点问题 [英] Problems with pivot point of objects in Unity from 3dsMax
问题描述
我试图通过创建新的空GameObject,将其位置清零,然后将其子对象拖动到其中来将某些对象统一在一起,我的问题是它的锚点位置与子位置相距太远,我是否错过了任何东西?请查看图片进行澄清:图片
您必须在3dsMax中设置所需的枢轴,然后 将其导出. >
这是3D工程和游戏中的一个基本的,众所周知的问题.
关于如何更改3dsMax或其他软件中的枢轴.这是该软件的一个问题,在所有方面都不同.例如,在Cheetah3D中,您按下标记为
的按钮将枢轴重置到此处
我强调您必须在模型制作软件中进行更改,您不能在Unity中进行更改,并且没有解决方法.
请注意,如果您只是Google
"3dsMax设置枢轴模型"
您将立即找到许多有关此的教程. Picture
You must set the pivot where you want, in 3dsMax and only then export it.
It's a basic, well-known problem in 3D engineering and games.
Regarding how to change the pivot in 3dsMax or other software. That's a question for that software, it's different in everything. For example in Cheetah3D you press the button labelled
Reset the pivot to here
I emphasize that you MUST change it in the model-making software, you can't do so in Unity and there is no workaround.
Note that if you just google
"3dsMax set pivot model"
you will instantly find many tutorials on this. Example.
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