Unity transform.LookAt仅在一个轴上 [英] Unity transform.LookAt in only one axis
问题描述
我一直在开发一款游戏,而且进展非常顺利.从这里得到了一些帮助,我再次需要它.所以我要制作一个2D自上而下的射击游戏,我需要我的敌人看着玩家,很明显,敌人会在所有轴上旋转,因此是无敌的,或者看起来很怪异.那么,如何使它仅在Z轴上旋转?另外,如果您要提供并回答我需要在UnityScript中完成.
I've been working on a game and it's going really nice. Got some help from here and I need it again. So I'm making a 2D top-down shooter and I need my enemy to look at the player, and obviously the enemy will rotate in all axis and thus being invincible or will look really weird. So, how do I make it rotate only in the Z axis ? Also if you are going to provide and answer I need it done in UnityScript.
推荐答案
您只需要在不想移动的轴上设置一个固定值即可.
You just need to set a fixed value at the axis that you don't want to move.
例如,LookAt仅移动Z轴:
Example, LookAt moving only the Z axis:
var adjusted= target;
adjusted.x = 0;
adjusted.y = 0;
transform.LookAt(adjusted);
如果您在Google上进行了快速搜索,就会找到它.
If you had made a quickly search on google, you would find it.
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