在Unity中注册UI上的Touch [英] Registering Touch on UI in Unity
问题描述
如果我碰巧碰到了UI,则需要忽略一些功能.但是,我正在努力检测我是否真的在触摸它.
I'm needing to have some funcitonality ignored, if I have happen to touch my UI. However, I am struggling to detect if I am actually touching it or not.
我的UI使用Unity内部的本机UI.我的想法是简单地检查这些层,如果我触摸了该层上的任何内容,我将阻止任何功能的发生.
My UI makes use of the native UI inside Unity. My thought behind it was to simply check the layers and if I touched anything on that layer, I'd stop any functionality from happening.
所以我写了这个来测试它:
So I wrote this to test it:
void Update () {
if (Input.touchCount > 0 && Input.GetTouch (0).phase == TouchPhase.Began)
{
Ray ray = Camera.main.ScreenPointToRay( Input.GetTouch(0).position );
RaycastHit hit;
if ( Physics.Raycast(ray, out hit, Mathf.Infinity, mask))
{
Debug.Log("hit ui");
}
}
}
但是,当我按下UI上的按钮(它由Canvas,Panel和一个要测试的按钮组成)时,什么也没发生.但是,如果我在场景中放置一个多维数据集并将其分配给UI层,则会显示调试日志.
However, when I press the button on my UI (it's comprised of a Canvas, Panel and a single button to test), nothing happens. However, if I place a cube in the scene and assign that to the UI layer, the debug log appears.
那是为什么?
推荐答案
我想这里的关键是:EventSystems.EventSystem.current.IsPointerOverGameObject()
无论您将鼠标悬停在UI上,它都应返回true.尝试像这样实现它:
It should return true whether you are hovering UI. Try implementing it like this:
using UnityEngine.EventSystems;
...
if (Input.touchCount > 0 && Input.GetTouch (0).phase == TouchPhase.Began)
{
if(EventSystems.EventSystem.current.IsPointerOverGameObject()) {
Debug.Log("UI hit!");
}
}
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