如何在Unity中注册AutoMapper配置文件 [英] How to register an AutoMapper profile with Unity
问题描述
我具有以下AutoMapper配置文件:
I have the following AutoMapper profile:
public class AutoMapperBootstrap : Profile
{
protected override void Configure()
{
CreateMap<Data.EntityFramework.RssFeed, IRssFeed>().ForMember(x => x.NewsArticles, opt => opt.MapFrom(y => y.RssFeedContent));
CreateMap<IRssFeedContent, Data.EntityFramework.RssFeedContent>().ForMember(x => x.Id, opt => opt.Ignore());
}
}
我正在像这样初始化它:
And I am initializing it like this:
var config = new MapperConfiguration(cfg =>
{
cfg.AddProfile(new AutoMapperBootstrap());
});
container.RegisterInstance<IMapper>("Mapper", config.CreateMapper());
当我尝试将其注入到我的构造函数中时:
When I try to inject it in my constructor:
private IMapper _mapper;
public RssLocalRepository(IMapper mapper)
{
_mapper = mapper;
}
我收到以下错误:
当前类型AutoMapper.IMapper是一个接口,不能为 建造.您是否缺少类型映射?
The current type, AutoMapper.IMapper, is an interface and cannot be constructed. Are you missing a type mapping?
如何使用Unity正确初始化AutoMapper配置文件,以便可以通过DI在任何地方使用映射器?
How can I initialize the AutoMapper profile properly with Unity, so that I can use the mapper anywhere through DI?
推荐答案
在您的示例中,您将创建命名映射:
In your example you are creating named mapping:
// named mapping with "Mapper name"
container.RegisterInstance<IMapper>("Mapper", config.CreateMapper());
但是您的解析器将如何知道该名称?
But how your resolver will know about this name?
您需要注册不带名称的映射:
You need to register you mapping without name:
// named mapping with "Mapper name"
container.RegisterInstance<IMapper>(config.CreateMapper());
它将映射器实例映射到IMapper
接口,并且该实例将在解析接口上返回
It will map your mapper instance to IMapper
interface and this instance will be returned on resolving interface
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