无法在VisualBasic中调用WMP的controls.play()函数 [英] Unable to call WMP's controls.play() function in VisualBasic

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问题描述

我有以下代码: http://pastebin.com/EgjbzqA2 基本上只是 http://www.dreamincode.net/forums/topic/57357-mymusic-player/.我希望程序重复播放一个文件,但是由于某种原因该功能无法正常工作.该程序将每个文件播放一次,然后停止.

I have the following code: http://pastebin.com/EgjbzqA2 which is basically just a stripped down version of http://www.dreamincode.net/forums/topic/57357-mymusic-player/. I want the program to play one file repeatedly, however, this function doesn't work for some reason. The program plays each file once and then stops.

Private Sub Player3_PlayStateChange(ByVal NewState As Integer) Handles Player3.PlayStateChange
    Static Dim PlayAllowed As Boolean = True
    Select Case CType(NewState, WMPLib.WMPPlayState)
        Case WMPLib.WMPPlayState.wmppsReady
            If PlayAllowed Then
                Player3.controls.play()
            End If
        Case WMPLib.WMPPlayState.wmppsMediaEnded
            ' Start protection (without it next wouldn't play
           PlayAllowed = False
            ' Play track
           Player3.controls.play()
            ' End Protection
           PlayAllowed = True
            updatePlayer()
    End Select
End Sub

推荐答案

PlayAllowed doo-wop是一种骇客技术,可以在您要求控件在事件中执行其他操作时变怪.这通常会出错,他们不希望在触发事件时摇晃地板垫.技术术语是,他们不能很好地处理重入游戏,这是一个非常普遍的问题.

The PlayAllowed doo-wop is hackorama to work around a control getting cranky when you ask it to do something else in an event. That often goes wrong, they don't expect the floor mat to be jerked when they fire an event. The technical term is that they don't handle re-entrancy well, a very common problem.

有一个非常好的解决重入问题的方法,关键是您延迟要求在播放事件后 再次播放同一首歌曲.在Winforms中,您可以通过使用Control.BeginInvoke()轻松获得这样的延迟,目标在一切恢复稳定后运行.其技术术语是等待程序重新进入消息循环".在此代码上运行得非常好,我毫不费力地反复遍历同一首歌曲,并在Windows 8上对其进行了测试:

There's a very elegant solution to re-entrancy problems, the key is that you delay the request to play the same song again, after the event was raised. In Winforms you can easily get such a delay by using Control.BeginInvoke(), the target runs after everything settles back down. The technical term for that is "waiting for the program to re-enter the message loop". That worked very well on this code, I had no trouble looping the same song over and over again with this code, tested on Windows 8:

Public Class Form1
    Dim WithEvents Player3 As New WMPLib.WindowsMediaPlayer
    Dim Song As String = "c:\temp\ding.wav"

    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
        PlayCurrentSong()
    End Sub

    Private Sub Player3_PlayStateChange(ByVal NewState As Integer) Handles Player3.PlayStateChange
        If NewState = WMPLib.WMPPlayState.wmppsMediaEnded Then
            Me.BeginInvoke(New MethodInvoker(AddressOf PlayCurrentSong))
        End If
    End Sub

    Private Sub PlayCurrentSong()
        Player3.URL = Song
        Player3.controls.play()
    End Sub
End Class

根据需要调整代码,因为它与您的代码不太匹配.必不可少的部分是PlayStateChanged事件处理程序中的Me.BeginInvoke()调用.

Tweak the code as needed since it won't match yours very well. The essential part is the Me.BeginInvoke() call in the PlayStateChanged event handler.

这篇关于无法在VisualBasic中调用WMP的controls.play()函数的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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