如何创建一个条形区域,该条形区域从左到右缓慢填充5、10或???秒? [英] How can I create a bar area that slowly fills from left to right over 5, 10 or ?? seconds?
问题描述
我有一个带有计时器的应用程序,该计时器可以计时1到300秒.目前,我将剩余时间显示为一个每秒倒数的数字.通过绑定标签vm.Timer
I have an application with a timer that can time anything from 1 - 300 seconds. Currently I show time remaining as a number that counts down every one second. It's done through the binding label vm.Timer
App.Timer1Seconds = 10; // the value is set in code
// just using 10 as an example here
while (App.Timer1Seconds > 0)
{
vm.Timer = App.Timer1Seconds.ToString();
try
{
await Task.Delay(1000, App.tokenSource1.Token);
}
catch (TaskCanceledException)
{
App.Timer1Seconds = 0;
}
App.Timer1Seconds--;
}
我想做的是将其替换为位于屏幕顶部和网格内的栏区域 ,这样看起来像这样:
What I would like to do is to replace this with a bar area at the top of the screen and inside a grid so that it looks like this:
*********************
然后
********************
然后
*******************
然后
******************
随着时间的流逝,条形的填充百分比将从完全填充线性变为完全填充,这可能是300到3秒之间的任何时间.类似于网页浏览器中检索页面时的进度条,但在这种情况下,我知道活动的确切时间.
With the % of the bar filled in going from fully filled to nothing in a linear manner over the course of the time which could be anything from 300 to 3 seconds. Something a bit similar to the progress bar in a web browser when it retrieves a page but in this case I know the exact time of the activity.
有人对如何创建它有任何想法吗?请注意,如果它需要自定义渲染器,那么我对该解决方案还可以.
Does anyone have any ideas as to how this could be created? Note that if it needs a custom renderer than I am okay with that solution.
更新:
我已经实现了Sharada的解决方案,但是我有两个小问题:
I have implemented the solution by Sharada but there are two small questions I have:
这是我的XAML代码:
Here's the code I have for my XAML:
<Grid Grid.Row="3" Grid.Column="0" VerticalOptions="FillAndExpand" HorizontalOptions="FillAndExpand" BackgroundColor="Aqua" RowSpacing="0" Padding="0">
<Grid.RowDefinitions>
<RowDefinition Height="2" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<local:TimerView Grid.Row="0" Grid.Column="0" StartTimerCommand="{Binding TimerStartCommand}" RemainingTime="{Binding TimeLeft}" HorizontalOptions="FillAndExpand" />
</Grid>
当它运行时,我希望进度条从右到左占据全屏.但是,它似乎只使用了大约10%的空间,如下所示:
When it runs I would like the progress bar to occupy the full screen from right to left. However it seems to only use about 10% of the space like this:
|****** |
|***** |
|**** |
|*** |
|** |
|* |
您能建议我如何使动画从屏幕的一侧移到另一侧,然后像这样减小尺寸吗?
Can you suggest how I might be able to make the animation go from one side of the screen to another and then reduce in size like this:
|***************************************************************|
|************************************************************** |
|************************************************************* |
...
|** |
|* |
| |
我注意到后面的代码中没有定义timerView.这是我添加的内容:
I notice there is no definition for timerView in the code behind. Here's what I added:
var timerView = new TimerView();
让我知道是否可以.
更新2:
这是页面的完整代码.对于为什么标签不能从页面的一侧填充到另一侧,我仍然感到困惑:
Here's the full code for the page. I am still confused as to why the label does not fill from one side of the page to the other:
<?xml version="1.0" encoding="UTF-8"?>
<Frame xmlns="http://xamarin.com/schemas/2014/forms" xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml" xmlns:local="clr-namespace:Japanese;assembly=Japanese" x:Class="Japanese.PhrasesFrame" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" BackgroundColor="Transparent" Padding="0" HasShadow="false">
<StackLayout x:Name="phrasesFrameStackLayout" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" IsVisible="false">
<Grid x:Name="phraseGrid" BackgroundColor="Transparent" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" Margin="0,20,0,0" RowSpacing="0">
<Grid.RowDefinitions>
<RowDefinition Height="8*" />
<RowDefinition Height="70*" />
<RowDefinition Height="8*" />
<RowDefinition Height="4*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid Grid.Row="0" RowSpacing="5" Grid.Column="0" BackgroundColor="#EEEEEE" Padding="10,10,10,10" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand">
<Grid IsVisible="{Binding InfoGridVisible, Converter={StaticResource InverseBoolConverter} }" VerticalOptions="FillAndExpand">
</Grid>
<Grid IsVisible="{Binding InfoGridVisible}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="10*" />
<ColumnDefinition Width="10*" />
<ColumnDefinition Width="60*" />
<ColumnDefinition Width="5*" />
<ColumnDefinition Width="10*" />
<ColumnDefinition Width="5*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="50*" />
<RowDefinition Height="50*" />
</Grid.RowDefinitions>
<Label Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" />
<Label Grid.Row="0" Grid.Column="2" Grid.ColumnSpan="2" x:Name="statLabel" Style="{StaticResource smallLabel}" VerticalOptions="FillAndExpand" VerticalTextAlignment="Center" Text="{Binding StatLabel}" />
<Label Grid.Row="0" Grid.Column="3" Grid.ColumnSpan="3" x:Name="cvmLabel" Style="{StaticResource smallLabel}" VerticalOptions="FillAndExpand" VerticalTextAlignment="Center" Text="{Binding CvmLabel}" />
<Label Grid.Row="1" Grid.Column="0" x:Name="faveLabel" Style="{StaticResource smallIcon}" FontFamily="FontAwesome" VerticalOptions="FillAndExpand" VerticalTextAlignment="Center" />
<Label Grid.Row="1" Grid.Column="1" x:Name="hiddenLabel" Style="{StaticResource smallIcon}" FontFamily="FontAwesome" VerticalOptions="FillAndExpand" VerticalTextAlignment="Center" />
<Label Grid.Row="1" Grid.Column="2" x:Name="wordTypeLabel" Style="{StaticResource smallLeftLabel}" HorizontalTextAlignment="Start" Text="{Binding WordType}" />
<Label Grid.Row="1" Grid.Column="3" x:Name="points1" Style="{StaticResource smallLabel}" Text="{Binding Points1}" HorizontalTextAlignment="Start" />
<Label Grid.Row="1" Grid.Column="4" x:Name="points2" Style="{StaticResource smallLabel}" Text="{Binding Points2}" HorizontalTextAlignment="Start" />
<Label Grid.Row="1" Grid.Column="5" x:Name="timer" Style="{StaticResource smallLabel}" Text="{Binding Timer}" HorizontalTextAlignment="Start" />
</Grid>
</Grid>
<Grid Grid.Row="1" Grid.Column="0" Padding="10,0,10,0" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" BackgroundColor="#EEEEEE">
<Frame CornerRadius="10" HasShadow="false">
<Grid>
<Grid IsVisible="{Binding WordGridVisible}" Padding="10" BackgroundColor="White">
<Grid.GestureRecognizers>
<TapGestureRecognizer Command="{Binding WordGridClickedCommand}" />
</Grid.GestureRecognizers>
<Grid.RowDefinitions>
<RowDefinition Height="45*" />
<RowDefinition Height="55*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid Grid.Row="0" Grid.Column="0" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand">
<Label x:Name="textLabel" Style="{StaticResource bigLabel}" XAlign="Center" VerticalOptions="Center" LineBreakMode="WordWrap" Text="{Binding TextLabel}" />
</Grid>
<Grid Grid.Row="1" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" Padding="10,0,10,0" IsVisible="{Binding DetailGridVisible}">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Label x:Name="detail1" Grid.Row="0" Style="{StaticResource bigLabel}" Text="{Binding Detail1}" />
<Label x:Name="detail2" Grid.Row="1" Style="{StaticResource bigLabel}" Text="{Binding Detail2}" />
<Label x:Name="detail3" Grid.Row="2" Style="{StaticResource bigLabel}" Text="{Binding Detail3}" />
</Grid>
</Grid>
<Grid IsVisible="{Binding EmptyGridVisible}" Padding="10" BackgroundColor="White">
<Grid.RowDefinitions>
<RowDefinition Height="50*" />
<RowDefinition Height="50*" />
</Grid.RowDefinitions>
<Grid Grid.Row="0">
<Label FontSize="15" XAlign="Start" TextColor="Gray" VerticalOptions="Center" HorizontalOptions="FillAndExpand" Text="{Binding EmptyLabel1}" />
</Grid>
<Grid Grid.Row="1">
<Label FontSize="15" XAlign="Start" TextColor="Gray" VerticalOptions="Center" HorizontalOptions="FillAndExpand" Text="{Binding EmptyLabel2}" />
</Grid>
</Grid>
</Grid>
</Frame>
</Grid>
<Grid Grid.Row="2" x:Name="buttonGrid" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" BackgroundColor="#EEEEEE">
<Grid IsVisible="{Binding EmptyFooterGridVisible }" Padding="10, 0" VerticalOptions="FillAndExpand" BackgroundColor="#EEEEEE">
</Grid>
<Grid IsVisible="{Binding ButtonGridVisible}" Padding="0" BackgroundColor="#EEEEEE" VerticalOptions="FillAndExpand">
<Grid IsVisible="{Binding CustomPointsSwitch}" VerticalOptions="FillAndExpand" Padding="10">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button Grid.Column="0" x:Name="aButton" Style="{StaticResource pointButton}" Text="Don't Know" BackgroundColor="#ff3b30" BorderColor="#ff3b30" TextColor="White" Command="{Binding AButtonClickedCommand}" />
<Button Grid.Column="1" x:Name="bButton" Style="{StaticResource pointButton}" Text="Very Hard" BackgroundColor="#FF9500" BorderColor="#FF9500" TextColor="White" Command="{Binding BButtonClickedCommand}" />
<Button Grid.Column="2" x:Name="cButton" Style="{StaticResource pointButton}" Text="Hard" BackgroundColor="#FFCC00" BorderColor="#FFCC00" TextColor="White" Command="{Binding CButtonClickedCommand}" />
<Button Grid.Column="3" x:Name="dButton" Style="{StaticResource pointButton}" Text="Easy" BackgroundColor="#4cd964" BorderColor="#4cd964" TextColor="White" Command="{Binding DButtonClickedCommand}" />
</Grid>
<Grid IsVisible="{Binding CustomPointsSwitch, Converter={StaticResource InverseBoolConverter} }" VerticalOptions="FillAndExpand" Padding="10">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button Grid.Column="0" VerticalOptions="FillAndExpand" Style="{StaticResource pointButton}" Text="Don't Know" BackgroundColor="#ff3b30" BorderColor="#ff3b30" TextColor="White" Command="{Binding NButtonClickedCommand}" />
<Button Grid.Column="1" VerticalOptions="FillAndExpand" Style="{StaticResource pointButton}" Text="Easy" BackgroundColor="#4cd964" BorderColor="#4cd964" TextColor="White" Command="{Binding YButtonClickedCommand}" />
</Grid>
</Grid>
<Grid IsVisible="{Binding ResetGridVisible}" Padding="10">
<Button Text="Reset All Points to Zero" TextColor="White" BackgroundColor="#4cd964" HorizontalOptions="FillAndExpand" VerticalOptions="StartAndExpand" Command="{Binding ResetButtonClickedCommand}" />
</Grid>
</Grid>
<!-- <Grid x:Name="tapGrid" Grid.Row="3" Grid.Column="0" Padding="5,0,0,0" HorizontalOptions="FillAndExpand" VerticalOptions="Center">
<Label x:Name="tapScreenLabel" Style="{StaticResource smallLabel}" />
</Grid>-->
<Grid Grid.Row="3" Grid.Column="0" VerticalOptions="FillAndExpand" HorizontalOptions="FillAndExpand" BackgroundColor="Aqua" RowSpacing="0" Padding="0">
<Grid.RowDefinitions>
<RowDefinition Height="5" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<local:TimerView Grid.Row="0" Grid.Column="0" StartTimerCommand="{Binding TimerStartCommand}" RemainingTime="{Binding TimeLeft}" HorizontalOptions="FillAndExpand" />
</Grid>
</Grid>
</StackLayout>
</Frame>
推荐答案
As @hvaughan3 suggested, ProgressBar control can be used.
但是,如果需要创建具有自定义外观和自定义动画的控件,则可以创建自己的自定义进度栏.
But if there is a need to create a control with customized look and feel, and custom animations then you can create your own custom progress-bar.
第一步是创建自定义动画处理Width
动画.
public static class ViewExtensions
{
public static Task<bool> WidthTo(this VisualElement self, double toWidth, uint length = 250, Easing easing = null)
{
easing = easing ?? Easing.Linear;
var taskCompletionSource = new TaskCompletionSource<bool>();
var animation = new Animation(
callback: d => AbsoluteLayout.SetLayoutBounds(self, new Rectangle(0, 0, d, self.Height)),
start: self.Width,
end: toWidth,
easing: easing);
var offset = 1000;
animation.Commit(self, "WidthTo",
rate: Convert.ToUInt32(offset),
length: length,
finished: (v, c) => taskCompletionSource.SetResult(c)
);
return taskCompletionSource.Task;
}
}
下一步是创建一个扩展了AbsoluteLayout
并具有以下子控件的自定义控件:
Next step would be to create a custom control that extends AbsoluteLayout
and has following child controls:
-
进度条视图:以条形表示剩余时间进度
Progress-bar view: Represents time remaining progress as a bar
轨迹栏视图:代表全长
计时器标签视图:以文本标签表示剩余时间进度
Timer-label view: Represents time remaining progress as text label
自定义控件可以使用DeviceTimer
来使标签保持更新,同时使用上面的动画(如我们所定义的)将进度条动画化为无.
The custom control can use DeviceTimer
to keep the label updated, while using above animation (as we defined) to animate progress-bar to nothing.
最后一步是创建一个将触发计时器的命令.我们使用command属性,使其对MVVM友好(即也可以通过视图模型触发).
The last step is to create a command that will trigger the timer. We use a command property so that it is MVVM friendly (i.e. can be triggered through view model too).
public class TimerView : AbsoluteLayout
{
public TimerView()
{
//Load view when size has been allocated
SizeChanged += (sender, e) =>
{
if (Width == 0 || Height == 0)
return;
if (TrackBar == null || ProgressBar == null)
return;
Children.Clear();
//ensure track-bar gets full width and height as parent
SetLayoutFlags(TrackBar, AbsoluteLayoutFlags.SizeProportional);
SetLayoutBounds(TrackBar, new Rectangle(0, 0, 1, 1));
Children.Add(TrackBar);
//ensure progress-bar gets full height, but width can be changed
SetLayoutFlags(ProgressBar, AbsoluteLayoutFlags.None);
SetLayoutBounds(ProgressBar, new Rectangle(0, 0, Width, Height));
Children.Add(ProgressBar);
//if timer-label available, ensure it gets full width and height
if (TimerLabel != null)
{
SetLayoutFlags(TimerLabel, AbsoluteLayoutFlags.SizeProportional);
SetLayoutBounds(TimerLabel, new Rectangle(0, 0, 1, 1));
Children.Add(TimerLabel);
TimerLabel.SetBinding(BindingContextProperty, new Binding(nameof(RemainingTime), source: this));
}
if (AutoStart != default(TimeSpan))
{
RemainingTime = AutoStart;
StartTimerCommand.Execute(RemainingTime);
}
};
StartTimerCommand = new Command(async (timer) =>
{
if (!IsEnabled)
return;
//reset progress-bar width
SetLayoutBounds(ProgressBar, new Rectangle(0, 0, Width, Height));
if (timer != null && timer is TimeSpan)
RemainingTime = (TimeSpan)timer;
IsEnabled = false;
//Start timer for label update
var ctrlTobeUpdated = this;
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
{
var oneSecond = TimeSpan.FromSeconds(1);
ctrlTobeUpdated.RemainingTime -= oneSecond;
if (ctrlTobeUpdated.RemainingTime < oneSecond)
{
ctrlTobeUpdated = null;
return false;
}
else
return true;
});
//Start animation
await ProgressBar.WidthTo(0, Convert.ToUInt32(RemainingTime.TotalMilliseconds));
IsEnabled = true;
});
}
public static readonly BindableProperty TrackBarProperty =
BindableProperty.Create(
"TrackBar", typeof(View), typeof(TimerView),
defaultValue: null);
public View TrackBar
{
get { return (View)GetValue(TrackBarProperty); }
set { SetValue(TrackBarProperty, value); }
}
public static readonly BindableProperty ProgressBarProperty =
BindableProperty.Create(
"ProgressBar", typeof(View), typeof(TimerView),
defaultValue: null);
public View ProgressBar
{
get { return (View)GetValue(ProgressBarProperty); }
set { SetValue(ProgressBarProperty, value); }
}
public static readonly BindableProperty TimerLabelProperty =
BindableProperty.Create(
"TimerLabel", typeof(Label), typeof(TimerView),
defaultValue: default(Label));
public Label TimerLabel
{
get { return (Label)GetValue(TimerLabelProperty); }
set { SetValue(TimerLabelProperty, value); }
}
public static readonly BindableProperty StartTimerCommandProperty =
BindableProperty.Create(
"StartTimerCommand", typeof(ICommand), typeof(TimerView),
defaultBindingMode: BindingMode.OneWayToSource,
defaultValue: default(ICommand));
public ICommand StartTimerCommand
{
get { return (ICommand)GetValue(StartTimerCommandProperty); }
set { SetValue(StartTimerCommandProperty, value); }
}
public static readonly BindableProperty RemainingTimeProperty =
BindableProperty.Create(
"RemainingTime", typeof(TimeSpan), typeof(TimerView),
defaultBindingMode: BindingMode.OneWayToSource,
defaultValue: default(TimeSpan));
public TimeSpan RemainingTime
{
get { return (TimeSpan)GetValue(RemainingTimeProperty); }
set { SetValue(RemainingTimeProperty, value); }
}
public static readonly BindableProperty AutoStartProperty =
BindableProperty.Create(
"AutoStart", typeof(TimeSpan), typeof(TimerView),
defaultValue: default(TimeSpan));
public TimeSpan AutoStart
{
get { return (TimeSpan)GetValue(AutoStartProperty); }
set { SetValue(AutoStartProperty, value); }
}
}
样品用量1
XAML
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="5" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<local:TimerView Grid.Column="0" Grid.Row="0" x:Name="timerView">
<local:TimerView.ProgressBar>
<BoxView BackgroundColor="Maroon" />
</local:TimerView.ProgressBar>
<local:TimerView.TrackBar>
<BoxView BackgroundColor="Gray" />
</local:TimerView.TrackBar>
</local:TimerView>
<Label Grid.Row="1" Text="{Binding Path=RemainingTime, StringFormat='{0:%s} seconds left', Source={x:Reference timerView}}" HorizontalOptions="Center" />
<Button VerticalOptions="Start" Grid.Row="2" Text="Start Timer" x:Name="startBtn" Clicked="Handle_Clicked" />
</Grid>
隐藏代码
void Handle_Clicked(object sender, System.EventArgs e)
{
timerView.StartTimerCommand.Execute(TimeSpan.FromSeconds(10));
}
XAML
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="5" />
<RowDefinition Height="25" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<local:TimerView Grid.Row="1" x:Name="timerView">
<local:TimerView.ProgressBar>
<Frame HasShadow="false" Padding="0" Margin="0" BackgroundColor="Aqua" />
</local:TimerView.ProgressBar>
<local:TimerView.TrackBar>
<Frame HasShadow="true" Padding="0" Margin="0" />
</local:TimerView.TrackBar>
<local:TimerView.TimerLabel>
<Label Text="{Binding Path=., StringFormat='{0:%m}:{0:%s}'}" HorizontalTextAlignment="Center" VerticalTextAlignment="Center" />
</local:TimerView.TimerLabel>
</local:TimerView>
<Button VerticalOptions="Start" Grid.Row="2" Text="Start Timer" x:Name="startBtn" Clicked="Handle_Clicked" />
</Grid>
编辑-1
EDIT - 1
XAML
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="5" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<local:TimerView Grid.Row="0" StartTimerCommand="{Binding TimerStartCommand}" RemainingTime="{Binding TimeLeft}">
<local:TimerView.ProgressBar>
<BoxView BackgroundColor="Maroon" />
</local:TimerView.ProgressBar>
<local:TimerView.TrackBar>
<BoxView BackgroundColor="Gray" />
</local:TimerView.TrackBar>
</local:TimerView>
<Label Grid.Row="1" Text="{Binding Path=TimeLeft, StringFormat='{0:%s}'}" HorizontalOptions="Center" />
<Button VerticalOptions="Start" Grid.Row="2" Text="Start Timer" Command="{Binding ButtonClickCommand}" />
</Grid>
查看模型
public class ProgressVM : BaseViewModel
{
public Command TimerStartCommand { get; set; }
public Command ButtonClickCommand => new Command(() => TimerStartCommand?.Execute(TimeSpan.FromSeconds(20)));
private TimeSpan _timeLeft;
public TimeSpan TimeLeft
{
get { return _timeLeft; }
set
{
_timeLeft = value;
OnPropertyChanged();
}
}
}
编辑-2:根据问题更新
EDIT - 2 : As per question update
如果您需要先在瞬间从左到右然后再从左到右的动画;通过对控件进行较小的更新也可以做到这一点.
If you need an animation that first goes from left to right in an instant and then goes back to left; that is also possible through a minor update in control.
然后,您将需要更新SizeChanged
处理程序和StartTimer
处理程序,如下所示:
Then, you will need to update SizeChanged
handler, and StartTimer
handler as following:
public class TimerView : AbsoluteLayout
{
public TimerView()
{
SizeChanged += (sender, e) =>
{
if (Width == 0 || Height == 0)
return;
if (TrackBar == null || ProgressBar == null)
return;
Children.Clear();
SetLayoutFlags(TrackBar, AbsoluteLayoutFlags.SizeProportional);
SetLayoutBounds(TrackBar, new Rectangle(0, 0, 1, 1));
Children.Add(TrackBar);
SetLayoutFlags(ProgressBar, AbsoluteLayoutFlags.None);
SetLayoutBounds(ProgressBar, new Rectangle(0, 0, 0, Height));
Children.Add(ProgressBar);
if(TimerLabel != null)
{
SetLayoutFlags(TimerLabel, AbsoluteLayoutFlags.SizeProportional);
SetLayoutBounds(TimerLabel, new Rectangle(0, 0, 1, 1));
Children.Add(TimerLabel);
TimerLabel.SetBinding(BindingContextProperty, new Binding(nameof(RemainingTime), source: this));
}
};
StartTimerCommand = new Command(async (timer) =>
{
if (!IsEnabled)
return;
if (timer != null && timer is TimeSpan)
RemainingTime = (TimeSpan)timer;
IsEnabled = false;
var ctrlTobeUpdated = this;
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
{
var oneSecond = TimeSpan.FromSeconds(1);
ctrlTobeUpdated.RemainingTime -= oneSecond;
if (ctrlTobeUpdated.RemainingTime < oneSecond)
{
ctrlTobeUpdated = null;
return false;
}
else
return true;
});
await ProgressBar.WidthTo(Width, Convert.ToUInt32(150));
await ProgressBar.WidthTo(0, Convert.ToUInt32(RemainingTime.TotalMilliseconds - 150));
IsEnabled = true;
});
}
EDIT-3 :删除了ProgressBar
和TimerBar
的可绑定属性定义中的默认值的代码/支持.
EDIT - 3: Removed code/support for default values in bindable property definition for ProgressBar
, and TimerBar
.
编辑-4 :添加了对加载时自动启动计时器的支持.
EDIT - 4: Add support for auto-start timer on load.
XAML
<local:TimerView AutoStart="0:0:20"> <!-- timespan for 20 seconds or VM based AutoStart="{Binding SetTime}" -->
<local:TimerView.ProgressBar>
<BoxView BackgroundColor="Maroon" />
</local:TimerView.ProgressBar>
<local:TimerView.TrackBar>
<BoxView BackgroundColor="Gray" />
</local:TimerView.TrackBar>
</local:TimerView>
EDIT-5 :添加对计时器的暂停和停止命令的支持.还更新了计时器视图,以在设备方向更改方面更具弹性.
EDIT - 5: Add support for pause and stop commands for timer. Also updated timer view to be more resilient in terms of device-orientation changes.
- src: TimerView.cs
- src: TimerView.Properties.cs
- src: TimerView.cs
- src: TimerView.Properties.cs
这篇关于如何创建一个条形区域,该条形区域从左到右缓慢填充5、10或???秒?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!