如何在Botframework上检查对话框堆栈 [英] How can you inspect the Dialog Stack on Botframework
问题描述
我正在实现一个反馈对话框,并希望使用IScorable
从任何地方进入对话框,并键入"feedback"一词,并将我的FeedbackDialog
推入堆栈.
在收集用户反馈时,我不希望出现这种情况.有没有办法确定我的FeedbackDialog
是否已经在堆栈上?所以我不会不小心双按它吗?
您可以像下面那样解决堆栈.首先,注册必要的模块:
private void RegisterTypes()
{
var builder = new ContainerBuilder();
builder.RegisterModule(new DialogModule());
builder.RegisterModule(new ReflectionSurrogateModule());
builder.RegisterModule(new DialogModule_MakeRoot());
// necessary configurations
// ...
}
然后,解决堆栈:
using (var scope = DialogModule.BeginLifetimeScope(Conversation.Container, activity))
{
var stack = scope.Resolve<IDialogStack>();
}
在stack.Frames
中的
中,您可以在堆栈对话框中按顺序找到对话框列表(stack.Frames[0]
在堆栈顶部).您可以使用Frame
的Target
属性(即stack.Frames[0].Target
)找到对话框的名称.因此,您可以使用以下代码在堆栈中找到FeedbackDialog
:
stack.Frames.Any(x=> x.Target.GetType().UnderlyingSystemType.Name == "FeedbackDialog")
I'm implementing a feedback dialog, and want to drop into the dialog from anywhere using an IScorable
and key off the word "feedback" and push my FeedbackDialog
onto the stack.
I don't want this behavior while collecting feedback from the user. Is there a way to determine if my FeedbackDialog
is already on the stack? So I don't accidentally double push it?
You can resolve the stack like the following. First, register the necessary modules:
private void RegisterTypes()
{
var builder = new ContainerBuilder();
builder.RegisterModule(new DialogModule());
builder.RegisterModule(new ReflectionSurrogateModule());
builder.RegisterModule(new DialogModule_MakeRoot());
// necessary configurations
// ...
}
After that, resolve the stack:
using (var scope = DialogModule.BeginLifetimeScope(Conversation.Container, activity))
{
var stack = scope.Resolve<IDialogStack>();
}
in stack.Frames
you can find the list of the dialogs in order of them in the stack dialog(stack.Frames[0]
is on the top of the stack). You can find the name of the dialog using Target
property of a Frame
, i.e., stack.Frames[0].Target
. Therefore, you can find the FeedbackDialog
in the stack if it exists using the following code:
stack.Frames.Any(x=> x.Target.GetType().UnderlyingSystemType.Name == "FeedbackDialog")
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