我是否正确实现了EpicPandaForce的RealmManager? [英] Have I implemented EpicPandaForce's RealmManager correctly?

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问题描述

我是Realm(和Android开发)的新手,我想使用Singleton类简化Realm数据管理,以便我的朋友更轻松地在我们的小组项目中使用.

I am new to Realm (and Android development) and I would like to use a Singleton class to simplify Realm data management so it's easier for my friends to use in our group project.

EpicPandaForce在在此处编写了一个名为RealmManager的单例类,但是我找不到实现它的示例,因此这是我尝试过的:

EpicPandaForce have written a singleton class called RealmManager here, but I couldn't find an example in implementing it, so this is what I have tried:

public class RealmManager {
    private static RealmManager instance;
    private final ThreadLocal<Realm> localRealm = new ThreadLocal<>();

    RealmManager(){}

    public synchronized static RealmManager getInstance(){
        if(instance == null){
            instance = new RealmManager();
        }
        return instance;
    }

    public Realm openLocalInstance() {
        Realm realm = Realm.getDefaultInstance();
        if(localRealm.get() == null) {
            localRealm.set(realm);
        }
        return realm;
    }

    public Realm getLocalInstance() {
        Realm realm = localRealm.get();
        if(realm == null) {
            throw new IllegalStateException("No open Realms were found on this thread.");
        }
        return realm;
    }

    public void closeLocalInstance() {
        Realm realm = localRealm.get();
        if(realm == null) {
            throw new IllegalStateException(
                "Cannot close a Realm that is not open.");
        }
        realm.close();
        if(Realm.getLocalInstanceCount(Realm.getDefaultConfiguration()) <= 0) {
        localRealm.set(null);
        }
    }

    public void storePreferenceDao(int userID, String rank){
        final PreferenceDao preferenceDao = new PreferenceDao();
        preferenceDao.setUserID(userID);
        preferenceDao.setRank(rank);
        openLocalInstance();
        getLocalInstance().executeTransactionAsync(new Realm.Transaction() {
            @Override
            public void execute(Realm realm) {
                realm.copyToRealmOrUpdate(preferenceDao);
            }
        }, new Realm.Transaction.OnSuccess(){
            @Override
            public void onSuccess(){
                System.out.println("Data is stored successfully!");
            }
        }, new Realm.Transaction.OnError(){
            @Override
            public void onError(Throwable error){
                System.out.println("There is an error in storePreferenceDao()");
            }
        });
        closeLocalInstance();
    }

因此,当我的朋友想要存储一些数据时,他们可以使用:

So when my friends want to store some data, they can just use:

RealmManager.getInstance().storePreferenceDao(123, "Alpaca");

这是应该使用的方式还是多余的?如何提高效率?

Is this how it is supposed to be used or is it redundant? How can I make it more efficient?

推荐答案

实际上,在这种情况下,仍然只能从UI线程调用该方法,并且应该在事务回调中关闭本地实例(否则onSuccess/onError不会被调用)

Actually in this case, that method can still be called only from UI thread, and the local instance should be closed in the transaction callback (otherwise the onSuccess/onError won't be called)

如果可以的话,您可以创建一种可以在bg线程上执行的方法,如果已经在bg线程上,则可以在当前线程上执行

You could make a method that is able to execute on bg thread if able, and on current thread if already on a bg thread

// method in RealmManager
public final void runTransaction(Realm.Transaction transaction) {
    runTransaction(transaction, null, null);
}

public final void runTransaction(Realm.Transaction transaction, Realm.Transaction.OnSuccess onSuccess) {
    runTransaction(transaction, onSuccess, null);
}

public final void runTransaction(Realm.Transaction transaction, Realm.Transaction.OnSuccess onSuccess, Realm.Transaction.OnError onError) {
    Realm realm = openLocalInstance();
    if(realm.isAutoRefresh()) {
        realm.executeTransactionAsync(transaction, new Realm.Transaction.OnSuccess() {
            @Override
            public void onSuccess() {
                try {
                    if(onSuccess != null) {
                        onSuccess.onSuccess();
                    }
                } finally {
                    closeLocalInstance();
                }
            }
        }, new Realm.Transaction.OnError() {
            @Override
            public void onError(Throwable e) {
                try {
                    if(onError != null) {
                        onError.onError(e);
                    }
                } finally {
                    closeLocalInstance();
                }
            }
        });
    } else {
        try {
            realm.executeTransaction(transaction);
            if(onSuccess != null) {
                onSuccess.onSuccess();
            }
        } catch(Exception e) {
            if(onError != null) {
                onError.onError(e);
            }
            throw new RuntimeException(e);
        } finally {
            closeLocalInstance();
        }
    }
}

如果添加此方法,则现在可以执行事务,如果可能的话,将通过async事务方法在后台线程上执行;如果不在循环程序线程上,则使用synchronous事务方法(例如后台线程)

If you add this method, then you can now execute a transaction that will either be executed on background thread via async transaction method if possible, using synchronous transaction method if not on a looper thread (f.ex. background thread)

您现在可以通过这种方式

This way you can now do

public void storePreferenceDao(int userID, String rank) {
    final PreferenceDao preferenceDao = new PreferenceDao();
    preferenceDao.setUserID(userID);
    preferenceDao.setRank(rank);
    runTransaction(new Realm.Transaction() {
        @Override
        public void execute(Realm realm) {
            realm.copyToRealmOrUpdate(preferenceDao);
        }
    }, new Realm.Transaction.OnSuccess(){
        @Override
        public void onSuccess(){
            System.out.println("Data is stored successfully!");
        }
    }, new Realm.Transaction.OnError(){
        @Override
        public void onError(Throwable error){
            System.out.println("There is an error in storePreferenceDao()");
        }
    });
}

或者只是

public void storePreferenceDao(int userID, String rank) {
    final PreferenceDao preferenceDao = new PreferenceDao();
    preferenceDao.setUserID(userID);
    preferenceDao.setRank(rank);
    runInTransaction(new Realm.Transaction() {
        @Override
        public void execute(Realm realm) {
            realm.copyToRealmOrUpdate(preferenceDao);
        }
    });
}

您知道,我一直觉得我应该在该示例中添加runTransaction()方法.但是,是否应该默认使用executeTransactionAsync(如果有的话).

You know, I always felt I should add a runTransaction() method to that example. Whether it should default to using executeTransactionAsync by default if able or not is up for debate, though.

这篇关于我是否正确实现了EpicPandaForce的RealmManager?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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