Swift 3 Color Space macOS不是IOS [英] Swift 3 Colour Space macOS not IOS
问题描述
如何将RGB图像转换为其灰度颜色空间?我可以找到很多针对iOS的代码,但找不到针对macOS的代码.而且Apple的文档全都以客观的C ....
let width = image.size.width
let height = image.size.height
let imageRect = NSMakeRect(0, 0, width, height);
let colorSpace = CGColorSpaceCreateDeviceGray();
let bits = image.representations.first as! NSBitmapImageRep;
bitmap!.representationUsingType(NSBitmapImageFileType.NSPNGFileType, properties: nil)
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue);
let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue);
context.draw(image.cgImage!, in : imageRect);// and this line is wrong obviously..
这是我到目前为止所能得到的.只是从互联网上复制和粘贴..但我不知道如何进一步...
我找到了一种有趣的方法.
我的代码:
func saveImage(image:NSImage, destination:URL) throws{
let rep = greyScale(image);
var data = rep.representation(using: NSJPEGFileType, properties: [:]);
try data?.write(to: destination);
}
// rgb2gray
func greyScale(image: NSImage) -> NSBitmapImageRep{
let w = image.size.width
let h = image.size.height
let imageRect : NSRect! = NSMakeRect(0,0, w, h);
let colourSpace : ColourSpace! = CGColorSpaceCreateDeviceGray();
let context : CGContext! = CGContext(data: nil, width: Int(w),
height: Int(h), bitsPerComponent: 8,
bytesPerRow: 0, space: colorSpace,
bitmapInfo: CGImageAlphaInfo.none.rawValue);
context.draw(nsImageToCGImage(image: image), in: imageRect);
let greyImage : CGImage! = context.makeImage();
return NSBitmapImageRep(cgImage: greyImage);
}
func nsImageToCGImage(image: NSImage) -> CGImage{
if let imageData = image.tiffRepresentation as NSData! {
let imageSource : CGImageSource! = CGImageSourceCreateWithData(imageData,
nil);
let image = CGImageSourceCreateImageAtIndex(imageSource, 0, nil);
return image;
}
return nil;
}
我仍在试图理解其背后的原理.
How can I convert an RGB image into its grayscaled colour space? I can find a lot of code for iOS but non for macOS.. And the Apple's documentations are all in objective C....
let width = image.size.width
let height = image.size.height
let imageRect = NSMakeRect(0, 0, width, height);
let colorSpace = CGColorSpaceCreateDeviceGray();
let bits = image.representations.first as! NSBitmapImageRep;
bitmap!.representationUsingType(NSBitmapImageFileType.NSPNGFileType, properties: nil)
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue);
let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue);
context.draw(image.cgImage!, in : imageRect);// and this line is wrong obviously..
This is what I have got so far..just copy and pasting from the internet.. but I have no idea on how to go further...
I have found an interesting way to do this.. My code are simply copied from the three sources below.
how to create grayscale image from nsimage in swift?
Greyscale Image using COCOA and NSImage
Changing the Color Space of NSImage: The second reply
My Code:
func saveImage(image:NSImage, destination:URL) throws{
let rep = greyScale(image);
var data = rep.representation(using: NSJPEGFileType, properties: [:]);
try data?.write(to: destination);
}
// rgb2gray
func greyScale(image: NSImage) -> NSBitmapImageRep{
let w = image.size.width
let h = image.size.height
let imageRect : NSRect! = NSMakeRect(0,0, w, h);
let colourSpace : ColourSpace! = CGColorSpaceCreateDeviceGray();
let context : CGContext! = CGContext(data: nil, width: Int(w),
height: Int(h), bitsPerComponent: 8,
bytesPerRow: 0, space: colorSpace,
bitmapInfo: CGImageAlphaInfo.none.rawValue);
context.draw(nsImageToCGImage(image: image), in: imageRect);
let greyImage : CGImage! = context.makeImage();
return NSBitmapImageRep(cgImage: greyImage);
}
func nsImageToCGImage(image: NSImage) -> CGImage{
if let imageData = image.tiffRepresentation as NSData! {
let imageSource : CGImageSource! = CGImageSourceCreateWithData(imageData,
nil);
let image = CGImageSourceCreateImageAtIndex(imageSource, 0, nil);
return image;
}
return nil;
}
I am still trying to understand the principle behind.
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