Microsoft Unity-到xml的代码 [英] Microsoft Unity - code to xml
本文介绍了Microsoft Unity-到xml的代码的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
有人可以提供我应该与Enterprise Library 4.1中的Microsoft Unity应用程序块一起使用的XML配置,以实现与以下相同的结果吗?
Can someone provide the XML configuration I should use with Microsoft Unity application block in the Enterprise Library 4.1 to achieve the same result as the following?
using System;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.InterceptionExtension;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
IUnityContainer container = new UnityContainer();
container.AddNewExtension<Interception>();
container.RegisterType<ILogger, Logger>();
container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor());
var logger = container.Resolve<ILogger>();
logger.Write("World.");
Console.ReadKey();
}
}
public interface ILogger
{
[Test]
void Write(string message);
}
public class Logger : ILogger
{
public void Write(string message)
{
Console.Write(message);
}
}
public class TestAttribute : HandlerAttribute
{
public override ICallHandler CreateHandler(IUnityContainer container)
{
return new TestHandler();
}
}
public class TestHandler : ICallHandler
{
public int Order { get; set; }
public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
{
Console.Write("Hello, ");
return getNext()(input, getNext);
}
}
}
所以代替这个:
IUnityContainer container = new UnityContainer();
container.AddNewExtension<Interception>();
container.RegisterType<ILogger, Logger>();
container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor());
我会这样:
IUnityContainer container = new UnityContainer();
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
section.Containers.Default.Configure(container);
带有XML配置文件.
推荐答案
我自己找到了答案:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" />
</configSections>
<unity>
<typeAliases>
<typeAlias alias="ILogger" type="ConsoleApplication1.ILogger, ConsoleApplication1" />
<typeAlias alias="Logger" type="ConsoleApplication1.Logger, ConsoleApplication1" />
<typeAlias alias="TestAttribute" type="ConsoleApplication1.TestAttribute, ConsoleApplication1" />
<typeAlias alias="TestHandler" type="ConsoleApplication1.TestHandler, ConsoleApplication1" />
<typeAlias alias="interface" type="Microsoft.Practices.Unity.InterceptionExtension.InterfaceInterceptor, Microsoft.Practices.Unity.Interception, Version=1.2.0.0" />
</typeAliases>
<containers>
<container name="ConfigureInterceptorForType">
<extensions>
<add type="Microsoft.Practices.Unity.InterceptionExtension.Interception, Microsoft.Practices.Unity.Interception" />
</extensions>
<extensionConfig>
<add name="interception" type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationElement, Microsoft.Practices.Unity.Interception.Configuration">
<interceptors>
<interceptor type="interface">
<key type="ILogger"/>
</interceptor>
</interceptors>
</add>
</extensionConfig>
<types>
<type type="ILogger" mapTo="Logger" />
</types>
</container>
</containers>
</unity>
</configuration>
再说一次C#代码:
using System;
using System.Configuration;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
using Microsoft.Practices.Unity.InterceptionExtension;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
//IUnityContainer container = new UnityContainer();
//container.AddNewExtension<Interception>();
//container.RegisterType<ILogger, Logger>();
//container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor());
IUnityContainer container = new UnityContainer();
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
section.Containers["ConfigureInterceptorForType"].Configure(container);
var logger = container.Resolve<ILogger>();
logger.Write("World.");
Console.ReadKey();
}
}
public interface ILogger
{
[Test]
void Write(string message);
}
public class Logger : ILogger
{
public void Write(string message)
{
Console.Write(message);
}
}
public class TestAttribute : HandlerAttribute
{
public override ICallHandler CreateHandler(IUnityContainer container)
{
return new TestHandler();
}
}
public class TestHandler : ICallHandler
{
public int Order { get; set; }
public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
{
Console.Write("Hello, ");
return getNext()(input, getNext);
}
}
}
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