SpriteKit-didBecomeActive时不显示暂停屏幕 [英] SpriteKit - Pause screen doesn't show when didBecomeActive
问题描述
我的暂停系统可以在游戏内部完美运行,并且当应用程序移至后台然后再次变为活动状态时,游戏仍保持暂停状态,但是我现在的问题是当它变为活动状态时,我的暂停屏幕无法显示.
My pause system works perfectly from inside the game, and also when the app moves to the background and then becomes active again the game stays paused, but my problem now is when it becomes active my pause screen doesn't show.
AppDelegate:
AppDelegate:
func applicationDidBecomeActive(application: UIApplication) {
NSNotificationCenter.defaultCenter().postNotificationName("Pause", object: nil)
}
ViewController:
ViewController:
override func viewDidLoad() {
super.viewDidLoad()
let scene = GameScene()
// Configure the view.
let skView = self.view as! MainView
NSNotificationCenter.defaultCenter().addObserver(skView, selector: "setStayPaused", name: "Pause", object: nil)
skView.ignoresSiblingOrder = true
scene.scaleMode = .AspectFill
scene.size = skView.bounds.size
skView.presentScene(scene)
}
MainView(我的自定义skView):
MainView (My custom skView):
class MainView: SKView {
var stayPaused = false as Bool
override var paused: Bool {
get {
return super.paused
}
set {
if (!stayPaused) {
super.paused = newValue
}
stayPaused = false
}
}
func setStayPaused() {
if (super.paused) {
self.stayPaused = true
}
}
}
GameScene:
GameScene:
override func didMoveToView(view: SKView) {
NSNotificationCenter.defaultCenter().addObserver(self, selector: "pauseGame", name: "Pause", object: nil)
}
func pauseGame() {
if isFirstTime == false { // to make sure that the app did not just get launched
pauseScreen.hidden = false // doesn't show
pauseButton.hidden = false // doesn't show
view?.paused = true
scene?.paused = true
}
}
推荐答案
设置暂停屏幕和按钮的hidden属性无效,因为视图和/或场景已暂停.您将需要暂时取消暂停视图,将隐藏属性设置为false,返回主循环,然后重新暂停视图.这是如何执行此操作的示例.
Setting the pause screen's and button's hidden property has no effect because the view and/or scene is paused. You will need to temporarily un-pause the view, set the hidden properties to false, return the main loop, and then re-pause the view. Here's an example of how to do that.
AppDelegate:
AppDelegate:
func applicationWillResignActive(application: UIApplication) {
NSNotificationCenter.defaultCenter().postNotificationName("PauseViewNotification", object:nil)
}
func applicationDidBecomeActive(application: UIApplication) {
NSNotificationCenter.defaultCenter().postNotificationName("ShowPauseScreenNotification", object:nil)
}
MainVew(SKView子类):
MainVew (SKView subclass):
class MainView: SKView {
override var paused: Bool {
get {
return super.paused
}
set {
}
}
func pause() {
super.paused = true
}
func resume() {
super.paused = false
}
func togglePause() {
super.paused = !super.paused
}
}
ViewController:
ViewController:
override func viewDidLoad() {
super.viewDidLoad()
if let scene = GameScene(fileNamed:"GameScene") {
// Configure the view.
let skView = self.view as! MainView
NSNotificationCenter.defaultCenter().addObserver(skView, selector:Selector("pause"), name: "PauseViewNotification", object: nil)
}
}
GameScene:
GameScene:
override func didMoveToView(view: SKView) {
NSNotificationCenter.defaultCenter().addObserver(self, selector:Selector("pauseGame"), name: "ShowPauseScreenNotification", object: nil)
}
func pauseGame() {
if (!isFirstTime) {
pauseScreen.hidden = false
pauseButton.hidden = false
// Un-pause the view so the screen and button appear
if let customView = self.view as? MainView {
customView.resume()
}
// Re-pause the view after returning to the main loop
let pauseAction = SKAction.runBlock({
[weak self] in
if let customView = self?.view as? MainView {
customView.pause()
}
})
runAction(pauseAction)
}
isFirstTime = false
}
您可以通过以下方式在暂停状态之间进行切换
You can toggle between the pause states with
if let customView = self.view as? MyView {
customView.togglePause()
}
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