Blender的Three.JS插件不起作用 [英] Three.JS plugin for Blender not working

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本文介绍了Blender的Three.JS插件不起作用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我无法为Blender安装Three.js插件.我有一个带有Blender 2.69的Fedora,我在/usr/share/Blender .../addon中创建了io_mesh_threejs目录,并将3个.py文件复制到其中,但是该插件未出现在用户首选项中.

I cannot install the Three.js plugin for Blender. I have a Fedora with Blender 2.69, I created the directory io_mesh_threejs in /usr/share/Blender ... /addon and copied the 3 .py files into but the plugin doesn't appear in the user preference.

我还尝试了下载的2.65版本的Blender,但没有成功.

I also tried with a downloaded 2.65 version of Blender with no success.

我在另一个库(Babylon.js)中做到了,它工作得很好,所以我猜它来自python文件吗?

I did it for another library (Babylon.js) and it worked fine so I guess it comes from the python files ?

推荐答案

以下是我为使其与Win 7一起使用而所做的工作-可能也对您有用.

Here is what I did to get it to work with Win 7 - may work for you also.

  1. 确保您从原始文件格式复制文本,而不是仅右键单击并下载python文件.如果右键单击并下载,您可能会得到一些其他的HTML代码,这些代码将破坏它.这里的其他人以前曾提出过这个建议.

  1. Make sure you copy the text from the Raw File format instead of just right clicking and downloading the python files. If you right click and download you might get some additional html code that will break it. Someone else here made that suggestion previously.

将导入和导出文件放在io_mesh_threejs文件夹中.将 init 文件放在addons目录的根目录中.

Put the import and export files in the io_mesh_threejs folder. Put the init file in the root of the addons directory.

那还是对我有用.

这篇关于Blender的Three.JS插件不起作用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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