如何在C#中解决我的机器人中的干扰? [英] How to solve disturbance in my bot in c#?
问题描述
我发了一封电报Bot。实际上,该机器人是一种游戏,可以猜出某些单词。但是问题是,当我将机器人添加到两个不同的组(作为管理员)或两个用户电报中时,分别使用机器人并启动机器人,将其影响他们一起玩的游戏。一个人在下一个人的游戏中引起混乱。例如:如果john在Mobile中启动我的机器人,而john的required_word是Newyork且length = 7,则当sara在Mobile中启动我的机器人时。约翰的Len_desiredwords例如变成5。
I made a telegram Bot. In fact, the bot is a game, play guess certain words.But the problem is when I add robots to two different groups (as an administrator) or Two user-Telegram, separately ،use of the bot and start bot,Puts the impact of what they played together.Game one person is caused a disturbance in next person game. for example: if john start my bot in Mobile and desired_word for john is Newyork and length=7 ,when sara start my bot in Mobile. Len_desiredwords for john for example Become to 5 .
library = NetTelegramBotApi 4.0.0
vs = 2013 v4;
library = NetTelegramBotApi 4.0.0 vs = 2013 v4;
不知道该怎么办。
代码:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NetTelegramBotApi;
using NetTelegramBotApi.Requests;
using NetTelegramBotApi.Types;
using System.Net.Http;
using System.Runtime.Remoting.Channels;
using System.Data;
using System.Data.SqlClient;
using System;
using System.Collections;
using System.Text;
using System.Text.RegularExpressions;
namespace WordsBot
{
class Program
{
private static string Token =".........";
private static ReplyKeyboardMarkup Menu1;
static void Main(string[] args)
{
Task.Run(() => RunBot());
Console.ReadLine();
}
public static async Task RunBot()
{
var bot = new TelegramBot(Token);
// var updates = await bot.MakeRequestAsync(new GetUpdates() { Offset = offset });
var me = await bot.MakeRequestAsync(new GetMe());
Console.WriteLine("User Name is {0}", me.Username);
long offset = 0;
int whilecount = 0;
while (true)
{
Console.WriteLine("while is {0}", whilecount);
whilecount += 1;
var updates = await bot.MakeRequestAsync(new GetUpdates() { Offset = offset });
Console.WriteLine("Update Count is {0} ", updates.Count());
Console.WriteLine("-------------------------------------");
try
{
string desired_word = "";
int Len_desiredwords = 0 ;
char [] blank1='';
string b1="";
string [] blank2="";
foreach (var update in updates)
{
var text = update.Message.Text;
offset = update.Id + 1;
if (Text == "/start")
{
ds_GetDersiredWords = DAL.Get_DersiredWords();
dt_GetDersiredWords = ds_GetDersiredWords.Tables[0];
desired_word=dt_GetDersiredWords.Rows[0][1].tostring();// get word random of db
Len_desiredwords = desired_word.Length; // count charachter of word
blank1 = desired_word.tochararray();// string to chararray
for (int ii=0;ii<Len_desiredwords;ii+)// insert charachter '_' in blank1
{
blank1 [ii] = '_';
}
for (int jj=0;jj<Len_desiredwords;jj++ )
{
blank2 = blank2 + blank1 [jj];
}
var q = new SendMessage(update.Message.Chat.Id, "please Enter one charachter\n desired_word ="+blank2 ); // send to user id in telegram message.
await bot.MakeRequestAsync(q);
continue;
}
else if (Text.length==1) // if Text = one Character
{
for (int xx=0;xx<Len_desiredwords;xx++)
{
if (blank1 [xx] =system.convert.char(text))// check if charachter entered is in blank1 chararray? or no?
{
correct= true;
index1 = xx;
blank1[index1] = System.Convert.ToChar(text);
for(int yy= 0 ;yy<Len_desiredwords;yy++)
{
blank2 = blank2 + blank1 [yy];
}
}
else
{
continue;
}
}
if (correct==true)
{
var q = new SendMessage(u.Message.Chat.Id,(update.Message.Chat.Id, "correct\n please Enter Next charachter\n desired_word ="+blank2 ");
await bot.MakeRequestAsync(q);
continue;
}
else if(correct!=true)
{
var q = new SendMessage(u.Message.Chat.Id,(update.Message.Chat.Id, "incorrect\n please Enter Next charachter\n desired_word ="+blank2 ");
await bot.MakeRequestAsync(q);
continue;
}
}
else
{
continue;
}
}
catch (Exception ex)
{
continue;
}
}
}
示例:
john运行并启动我的机器人,我的机器人用电报发送给john:
john run and start my bot , my bot send for john in telegram:
- Welcome to Guess the word Game.
- please Enter one charachter
- desired_word : _ _ _ _ _
- You have 10 chances.
John通过电报发送了一个字符A
John send by telegram one charachter A
text = A,如果A正确,则将机器人发送给约翰
text = A , if A correct Then Send bot to john
- Good , Correct Charachter John.
- please Enter Next charachter
- desired_word : _ _ A _ _
- You have 9 chances.
好吗?
现在是时候了,sara运行我的机器人并启动。我的机器人用电报发送sara:
Now is the time,sara run my bot and start. my bot send for sara in telegram:
- Welcome to Guess the word Game.
- please Enter one charachter
- desired_word : _ _ _ _ _ _ _ _ _
- You have 18 chances.
现在,约翰用机器人发送机器人,下一个字符Z,我的机器人用电报给约翰发送机器人: p>
Now , john send for bot,next charchater Z , my bot send for john in telegram:
- Bad , False Charachter John.
- please Enter Next charachter
- desired_word : _ _ _ _ _ _ _ _ _
- You have 17 chances.
!!!!
分组电报分为小组进行,也可以单独进行。
The groups telegram done in groups, as well as individually. maybe in group or maybe individually.
推荐答案
@Andy Lamb在评论中写道,您的问题是您只管理一个游戏,因此每个玩家都相互交互。
As @Andy Lamb wrote in a comment, your problem is that you are managing only one "game", so every player interacts with each other.
您必须找到一种方法来识别每条消息的发件人并进行管理
You must find a way to identify the sender of each message, and manage a "game" for each player.
游戏对象应该是一个类的实例,并维护链接到单个玩家游戏的所有数据(例如,desire_word,等等)。您的 while(true)
循环应如下所示:
A game object should be an instance of a class, maintaining all the data which is linked to a single player game (e.g. desired_word, etc). Your while (true)
loop should look something like this:
while (true) {
var updates = await bot.MakeRequestAsync(new GetUpdates() { Offset = offset });
foreach(var update in updates) {
var sender = GetSender(update);
var game = RetrieveGameOrInit(sender);
// ... rest of your processing, but your code is a little messy and
// you have to figure out how to refactor the processing by yourself
game.Update(update);
// do something with game, and possibly remove it if it's over.
}
}
public string GetSender(UpdateResponseOrSomething update)
{
// use the Telegram API to find a key to uniquely identify the sender of the message.
// the string returned should be the unique identifier and it
// could be an instance of another type, depending upon Telegram
// API implementation: e.g. an int, or a Guid.
}
private Dictionary<string, Game> _runningGamesCache = new Dictionary<string, Game>();
public Game RetrieveGameOrInit(string senderId)
{
if (!_runningGamesCache.ContainsKey(senderId))
{
_runningGamesCache[senderId] = InitGameForSender(senderId);
}
return _runningGamesCache[senderId];
}
/// Game.cs
public class Game
{
public string SenderId { get; set; }
public string DesiredWord { get; set; }
// ... etc
public void Update(UpdateResponseOrSomething update)
{
// manage the update of the game, as in your code.
}
}
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