如何使用Unity从URL加载图像? [英] How to load an image from URL with Unity?
本文介绍了如何使用Unity从URL加载图像?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
请避免让我发疯。
无论我用Google多少次搜索,我总会得到以下代码的(通常不推荐使用)版本:
No matter how many times I google, I always end up with (usually deprecated) versions of the following code:
IEnumerator setImage(string url) {
Texture2D texture = profileImage.canvasRenderer.GetMaterial().mainTexture as Texture2D;
WWW www = new WWW(url);
yield return www;
Debug.Log("Why on earh is this never called?");
www.LoadImageIntoTexture(texture);
www.Dispose();
www = null;
}
我正在使用Unity 5而不是4。我试图使用的URL存在负载。
请照亮我。
I'm using Unity 5 not 4. The URL I'm trying to load exists. Please shine some light on me.
如何通过HTTP加载图像并将其显示在UnityEngine.UI.Image中?
How do I load an image over HTTP and display it in a UnityEngine.UI.Image?
推荐答案
快速澄清:
https://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html
public void yourMethod()
{
StartCoroutine(setImage("http://url/image.jpg")); //balanced parens CAS
}
IEnumerator setImage(string url) {
Texture2D texture = profileImage.canvasRenderer.GetMaterial().mainTexture as Texture2D;
WWW www = new WWW(url);
yield return www;
// calling this function with StartCoroutine solves the problem
Debug.Log("Why on earh is this never called?");
www.LoadImageIntoTexture(texture);
www.Dispose();
www = null;
}
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