直接初始化与原语的复制初始化 [英] Direct Initialization vs Copy Initialization for Primitives
问题描述
初始化诸如 int
之类的原始类型或指针时,可以使用 copy-initialization 或 direct-initialization 。
When initializing primitive types like int
or pointers one can use either copy-initialization or direct-initialization.
int a = 10;
int b(10);
尽管后一种方法适用于具有构造函数的对象,但我看不到有人将其用于基元。我知道使用'='运算符是更自然的(尤其是对于数字),但是有人在现实代码中写东西吗?
Although the latter way is preffered for objects with constructors, I don't see people using it for primitives. I understand that it is kind of "more natural" (especially for numbers) to use the '=' operator but is there anybody writing things like in real-life code:
for (int i(0); i < 5; ++i) {
cout << i << endl;
}
谢谢。
编辑:该问题询问的是编码样式和最佳实践,而不是技术实施。
The question asks about coding styles and best practices rather than technical implementation.
推荐答案
有些人这样做是为了保持一致。
Some people do this to be consistent.
在模板内部,代码可能是
Inside a template, the code could be
for (T i(0); i < 5; ++i) {
cout << i << endl;
}
并以这种方式在任何地方编写都会使编码风格保持一致。
and writing it that way everywhere would make the coding style consistent.
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