用于剪辑UIImage的iPhone笔触路径 [英] iphone stroke path used for clipping UIImage
问题描述
我是CoreGraphics的新手(尽管我已经做过一段时间的iphone编程工作了)
I'm very new to CoreGraphics (although I've been doing iphone programming for a while)
问题,我有此代码段可以按比例缩放并裁剪UIImage到一个圆圈:
Question, I have this snippet that scales proportionally and clips an UIImage to a circle:
-(UIImage *)counterpartImageForSchedule:(Schedule *)counterpartSchedule inSize:(CGSize)size
{
// This function returns a newImage, based on image, that has been:
// - scaled to fit in (CGRect) rect
// - and cropped within a circle of radius: rectWidth/2
UIImage *image=[UIImage imageNamed:@"fakeuser1.png"];
// when kendy sends hash, check that this image is not on the cache, otherwise download, clip & stylized
UIGraphicsBeginImageContextWithOptions(CGSizeMake(size.width, size.height), NO, 0.0);
CGContextRef context = UIGraphicsGetCurrentContext();
//Get the width and heights
CGFloat imageWidth = image.size.width;
CGFloat imageHeight = image.size.height;
CGFloat rectWidth = size.width;
CGFloat rectHeight = size.height;
//Calculate the scale factor
CGFloat scaleFactorX = rectWidth/imageWidth;
CGFloat scaleFactorY = rectHeight/imageHeight;
if (scaleFactorX>scaleFactorY) {
scaleFactorY=scaleFactorX;
} else
{
scaleFactorX=scaleFactorY;
}
//Calculate the centre of the circle
CGFloat imageCentreX = rectWidth/2;
CGFloat imageCentreY = rectHeight/2;
// Create and CLIP to a CIRCULAR Path
// (This could be replaced with any closed path if you want a different shaped clip)
CGFloat radius = rectWidth/2;
CGContextBeginPath (context);
CGContextAddArc (context, imageCentreX, imageCentreY, radius, 0, 2*M_PI, 0);
CGContextClosePath (context);
CGContextClip (context);
//Set the SCALE factor for the graphics context
//All future draw calls will be scaled by this factor
CGContextScaleCTM (context, scaleFactorX, scaleFactorY);
// the stroke
// Draw the IMAGE
CGRect myRect = CGRectMake(0, 0, imageWidth, imageHeight);
[image drawInRect:myRect];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
问题是,我该如何画出剪切路径图像(例如4个黑色或白色像素)?我需要画一个新的吗?
Question is, how can I stroke the path I'm using to clip the image (say, 4 pixels with black or white color)? do i need to draw a new one?
非常感谢您的帮助!
推荐答案
路径可以是任何其他对象,在这种情况下,可以是CGPath(CGPathRef)。在使用任何路径之前,请将其封装为CGPath(在这种情况下,可能是CGMutablePathRef,或者也许可以在使用路径进行剪切之前调用CGContextCopyPath)。现在您可以重用该路径了。
A path can be an object like any other - in this case, a CGPath (CGPathRef). Before using the path for anything, encapsulate it as a CGPath (in this case, probably a CGMutablePathRef, or perhaps you can call CGContextCopyPath before using the path to clip to). Now you can reuse that path.
下面是我的一个应用程序中的一个示例,我在其中形成了一条路径,然后对其进行描边,然后剪切到相同的路径( c
是图形上下文):
Here's an example from one of my apps where I form a path, then stroke it, and then clip to the same path (c
is the graphics context):
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, nil, CGRectGetMaxX(r) - radius, ins);
CGPathAddArc(path, nil,
radius+ins, radius+ins, radius, -M_PI/2.0, M_PI/2.0, true);
CGPathAddArc(path, nil,
CGRectGetMaxX(r) - radius, radius+ins, radius, M_PI/2.0, -M_PI/2.0, true);
CGPathCloseSubpath(path);
CGContextAddPath(c, path);
CGContextSetLineWidth(c, 2);
CGContextStrokePath(c);
CGContextAddPath(c, path);
CGContextClip(c);
CGPathRelease(path);
另一种可能性是使用UIBezierPath-一个成熟的Objective-C对象,而不是CGContext函数。它封装了一个CGPath,您可以重用该路径-对其进行剪辑,然后对其进行描边。或反过来。
Another possibility is to use UIBezierPath - a full-fledged Objective-C object, instead of CGContext functions. It encapsulates a CGPath and you can reuse that path - clip to it, then stroke it. Or the other way round.
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